Editing the lightmaps

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EchoRanger449




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Editing the lightmaps

Post by EchoRanger449 »

Made the levels/test/bloodgulch bitmap darker...ended with this:
Image

How would I go about making it "night" at bloodgulch?[/img]

Edit: w0rt!!!! found out how! No need to edit ANY of the bitmaps too! (ask me how)

Image

....
The enthusiasm here never ceases to surprise me...

Here is the list-
1=cliff walls + red hill's rocks
2=ground+ cliff wall facing red base (between red cave and red hill)
3=cliff wall below path ledge connecting blue cave with red cave + the 25 ft tall rock located on the ledge
4=red side's interior cave walls
5=cliff wall above entrance to red side's cave (side facing blue side's cave entrance)
6=blue side's interior cave walls
7=blue side's secret hiding place ditch (right wall)
8=red base exterior
9=blue base exterior
10=blue front base exit hallway
11=red front base exit hallway
12=red back base exit hallway
13=blue back base exit hallway
14=interior of blue base
15=interior of red base

FAQs about HPC lightmaps
Can you edit them?
-No *Edit=YES!*
Can you turn them off?
-Yes
Where are they?
-They are labeled as unknown dependencies under "levels/test/bloodgulch/bloodgulch"
Or, if you edit them, they are under the same bitmap. Just click on the different bitmaps in that file. There are 15 of them.
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