i cant figure out how to add a banshee to dangercanyon. i tried to swap with a scenery but it didnt work on my server, i just got kicked out of the game when i tried to join. i think i have to rebuild the map or something, can someone help or direct me to some please... i've tried everything
no its not normally in the map, and i want it multiplayer, i've played the map with a banshee in it before but no luck, help me find me a tutorial or something... All i want to know is how to put a banshee in dangercanyon. i made another vehicle fly, but i want an actual banshee to fly off my server for everyone not a rock or hog that flys.
the map has a banshee embedded in the map. every mp map has all the vehicles even though they dont always show up. All you have to do is click on the ghost, click swap and choose the banshee...to make things simple
thanks a million moose dude, i'm gonna save your explination to a file to remember, Is there a way to change scenery or weapon fire thats user friendly like move a rock or change projectile so everyone can see the change? or drive back and forth through the border up top of maps? thats another couple things i'd like to know
sword wrote:Well, its getting annoying to see people always asking what is "CSS" or "Cascading Server Side" and what is not. Well, I'm just going to name everything I know at the moment to be CSS and everything that is not CSS.
1. Bitmap/shader changes
2. Fog
3. Models
4. Scenery placements
5. Projectile swaps (Without the hex change.)
6. Swaps within the index
7. Physics
8. Added scenery
9. Sky changes
Then, there are a few things out there that are really "semi-css." They are pretty much half experienceable by joiners. In most cases they'll experiance either a lag like sensation, or in the case of projectile swaps that are not css, they'll take the damage that the projectile has, but the joiners wont see the projectile.
Here is a list of these "semi-css" changes that I can think of off the top of my head:
1. Physics
2. Speed
3. Non css projectiles (Damage still works, you just cant see them.)
4. Vehicle swaps within the index
5. Weapon swaps within the index
6. Collision models
7. Unlimited ammo
8. Jumping height
I'm sure I'm leaving out a few other things in these categories, but I'm just trying to give people an idea of what is and isnt "CSS" so we don't have so many people asking.
projectile swaps you mean? The HMT way will do the same thing as a correct hex swap (in trial people didn't know how to make the tools compatible for a long time and this was written for trial). Projectiles are a weird issue because sometimes they work and sometimes they don't when it comes to other people seeing them. It usually turns out to be a laggy mixture.
well i think in HMT, if you swap the pistol projectile to the sniper...people playing the map wouldnt see the sniper bullet or contrail but they would die if they got shot in the head. I think the damage is still their, but i dont they will be able to see the contrail
well yeah, ofcorse, but i want them to see, and please dont respond unless you know what your talking about, not anyone in particular, but i think what i want isnt possible and someone told me it was with complex hex editing. css weapon swaps.. thanks to some people i did find out how to put shee in canyon