
Nooby Question
Nooby Question
Will someone explain to me HMT, Sparkedit, HHT and what you can do with them. I want to know how to mod like the poeple out there. I havent created any good moded maps yet but i am hoping to learn If anyone could help i would be grateful. 

Sig over height limit.
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- Posts: 119
- Joined: Tue Mar 13, 2007 5:32 pm
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Subject:Subject:Subject:
ok.
HMT v3.5:You can do many things with this tool.It allows you to edit many of the variables(damage,jump height,etc.)and lot's more.with it,you can make hogs fly,make you be able to shoot the hog turret while driving it,change the speed of the vehicles,make a gun golden,make a green pistol,change skins,change physics,and most importantly make vehicles like lifepods,pelicans,and covenant dropships drivable.it's called PMI'ing.
Also get Phenomena's plugins pack.It allows you to do some crazy stuff!
Sparkedit:With it you can change the positions of vehicles,add vehicles to a map,place PMI'd vehicles on the map,and change positions of logs,rocks,and plants and you can also view models in a map without having to place them in Halo to see them.
HHT:i really think it does some of the things that HMT does.
Overall,i think HMT(with plugins) is the best tool out of the three.
HMT v3.5:You can do many things with this tool.It allows you to edit many of the variables(damage,jump height,etc.)and lot's more.with it,you can make hogs fly,make you be able to shoot the hog turret while driving it,change the speed of the vehicles,make a gun golden,make a green pistol,change skins,change physics,and most importantly make vehicles like lifepods,pelicans,and covenant dropships drivable.it's called PMI'ing.
Also get Phenomena's plugins pack.It allows you to do some crazy stuff!
Sparkedit:With it you can change the positions of vehicles,add vehicles to a map,place PMI'd vehicles on the map,and change positions of logs,rocks,and plants and you can also view models in a map without having to place them in Halo to see them.
HHT:i really think it does some of the things that HMT does.
Overall,i think HMT(with plugins) is the best tool out of the three.
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- Posts: 13
- Joined: Fri Oct 13, 2006 3:45 pm
- Location: Learning C++
HMT:Edits Tags, BSP, Weapons, Projectiles,Textures, Sounds,UI all that good stuff, it can also rebuild maps
SparkEdit:A BSP Viewer that changes the postition of spawns, vehicles weapons and models of the map.
HHT:Same as HMT
SparkEdit:A BSP Viewer that changes the postition of spawns, vehicles weapons and models of the map.
HHT:Same as HMT
Code: Select all
#include <iostream>
using namespace std;
int main() {
cout << "Initiate Control Room Console" << endl;
cout << "Initiate functions......" << endl
system("PAUSE");
return 0;
}
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- Posts: 119
- Joined: Tue Mar 13, 2007 5:32 pm
- Location: I transfered my self to my computer!