How to work skins

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pump0ose





Posts: 12
Joined: Wed Mar 07, 2007 9:06 pm

How to work skins

Post by pump0ose »

Okay, I recently downloaded a pistol and sniper skin from this website, and me being the newb I am, I don't know how to put them in. Please provide screenshots or a detailed explanation of how to do it. Right now, I have the .rar's of the skins, and HMT v 3.5. If there's anything else that needs to be downloaded, I can do it. Your help is most appreciated!
pump0ose





Posts: 12
Joined: Wed Mar 07, 2007 9:06 pm

Post by pump0ose »

Okay, I've figured this out, but how do I select the entire pistol to skin instead of just 1 little part -.-
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peterblue





Posts: 479
Joined: Tue Jan 02, 2007 5:23 pm

Post by peterblue »

Go to the bitmaps and extract it. Should work. I don't know what else you could've been doing.
Image
So un1337, beware my advice.
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Depending on where you stand and how much breath is in your chest"
Spartan025





Posts: 13
Joined: Fri Oct 13, 2006 3:45 pm
Location: Learning C++

Post by Spartan025 »

Ok in steps

1.Open Up HMT 3.5
2.Open up a map with pistol(e.g bloodgulch)
3.Go to the +bitmap tag and expand by clicking the + button
4.Scroll down to pistol and click import or inject image(i forget)
5.then save

Code: Select all

#include <iostream>
using namespace std;

int main() {
        cout << "Initiate Control Room Console" << endl;
        cout << "Initiate functions......" << endl
        system("PAUSE");
        return 0;
}
pump0ose





Posts: 12
Joined: Wed Mar 07, 2007 9:06 pm

Post by pump0ose »

Spartan025 wrote:Ok in steps

1.Open Up HMT 3.5
2.Open up a map with pistol(e.g bloodgulch)
3.Go to the +bitmap tag and expand by clicking the + button
4.Scroll down to pistol and click import or inject image(i forget)
5.then save
Thanks.
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