Discuss general issues about modding HaloPC. Post ideas for mods here.
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
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by DOMINATOR » Wed Apr 07, 2004 1:22 pm
i need mc to sit in the middle of the hog between the seats does anyone know how to do that?
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{G}H0g-Jump4h
Posts: 811 Joined: Sat Nov 01, 2003 4:51 pm
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by {G}H0g-Jump4h » Wed Apr 07, 2004 1:23 pm
dont think it can b done... u might have to edit the model. if u figure it out, tell us
. that would b cool...
Now im back.
Dark Cloud
Posts: 958 Joined: Thu Jan 29, 2004 1:39 pm
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by Dark Cloud » Wed Apr 07, 2004 1:42 pm
I don't believe it can be done. You'd have to add seats and their position somehow, which I don't believe we know how to do yet...
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Wed Apr 07, 2004 2:08 pm
ok thanks cause i tried swapping collision models and swapping the hog driver seat to ghost driver those dont work
thanks
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Ang88
Posts: 454 Joined: Sun Nov 02, 2003 7:29 pm
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by Ang88 » Thu Apr 08, 2004 7:33 am
if you find out what part of the meta contains the cordinates for the seats, please tell me i have a cool mod idea
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Thu Apr 08, 2004 12:14 pm
Ang88 wrote: if you find out what part of the meta contains the cordinates for the seats, please tell me i have a cool mod idea
whats ur mod idea?
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blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 12:31 pm
move ur entire hog model ova a bit in ur modelling program and then he will get in the drivers seat but since u moved it it will b in the middle...but then the passenger will be sittin in air so mayb dont hav a passenger seat
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Thu Apr 08, 2004 12:46 pm
blink 182 wrote: move ur entire hog model ova a bit in ur modelling program and then he will get in the drivers seat but since u moved it it will b in the middle...but then the passenger will be sittin in air so mayb dont hav a passenger seat
to bad all ur collision models will be fucked then
but i gues i will do that anyway
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blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 12:47 pm
ya i kno u mite hav 2 manually hex those 2 fit ur model
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Thu Apr 08, 2004 12:49 pm
blink 182 wrote: ya i kno u mite hav 2 manually hex those 2 fit ur model
ok ill see
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HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Thu Apr 08, 2004 12:50 pm
meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
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blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 12:53 pm
or u can delete certain collision models such as backrightside or somethin but then that will still leave u with no collision models on the left side
DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Thu Apr 08, 2004 12:54 pm
HunterXI wrote: meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
what do u mean?
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HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Thu Apr 08, 2004 1:02 pm
DOMINATOR wrote: HunterXI wrote: meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
what do u mean?
the warthog has multiple parts of the collision model, including the gun, the wheels, the frame, etc.
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DOMINATOR
Posts: 262 Joined: Tue Feb 03, 2004 3:27 pm
Location: houston
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by DOMINATOR » Thu Apr 08, 2004 1:27 pm
HunterXI wrote: DOMINATOR wrote: HunterXI wrote: meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
what do u mean?
the warthog has multiple parts of the collision model, including the gun, the wheels, the frame, etc.
yeah i know that but what is meta and how do i change it??
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blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 08, 2004 1:33 pm
u gotta open up the obj meta of ur model, find the verticies u wanna move (a LOT!) and multiply them using the scientific calculator by how many values u moved it
HunterXI
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by HunterXI » Thu Apr 08, 2004 6:03 pm
no, just select all the vericies with one box, and "extrude" them a little bit to the left. and just do in milkshape.
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