Need HELP, Last step of PMI

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Fun~Antares





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Joined: Sat Feb 10, 2007 2:51 pm

Need HELP, Last step of PMI

Post by Fun~Antares »

Hi guys, i have this probs:
i have try to modify a map (beaverkreeck) for get in the bridge from c10 map of halo.
I had follow step by step a guide found somewhere in this forum, and in fact my final rebuilded map work with no errors ( i can lunch from halo without exception).
But the real problem is that i have the bridge in the map database in the [Mod2] section, and i need to have it in the scenary section for use in sparkedit.
I have just try to change it on the 1, 2, 3, box from mod, yyyy, yyyy to Scen, devi, obj....saved....open again with Spark, added tag into scenary, and saved again. And now i can have the bridge in the right section [Scen] and added in the map like a tag. The map now work without error.
But if i try now to put really in the map with sparkedit (for see and watch in game), i get even the exception!
I know that this work is possible couse i have down and watch some mod from other guys and they done it working.
Finally my question is, Where i'm wrong?
What i have to do after rebuild the map for have the object suitable without errors?

Please help me.... :D :D :D
Thanks to anyone that answer.
Antares
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0m3g4Muff1n987




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Post by 0m3g4Muff1n987 »

Uh... maybe it should be scen, obje, yyyy instead of devi, whatever that is...

And BTW, sometimes some PMI's don't work, like I tried to PMI Capn Flood Keyes into BG as scenery and stuff, and it gave an exception...
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Titusz




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Posts: 549
Joined: Wed Nov 29, 2006 8:04 am

Re: Need HELP, Last step of PMI

Post by Titusz »

Fun~Antares wrote:Hi guys, i have this probs:
i have try to modify a map (beaverkreeck) for get in the bridge from c10 map of halo.
I had follow step by step a guide found somewhere in this forum, and in fact my final rebuilded map work with no errors ( i can lunch from halo without exception).
But the real problem is that i have the bridge in the map database in the [Mod2] section, and i need to have it in the scenary section for use in sparkedit.
I have just try to change it on the 1, 2, 3, box from mod, yyyy, yyyy to Scen, devi, obj....saved....open again with Spark, added tag into scenary, and saved again. And now i can have the bridge in the right section [Scen] and added in the map like a tag. The map now work without error.
But if i try now to put really in the map with sparkedit (for see and watch in game), i get even the exception!
I know that this work is possible couse i have down and watch some mod from other guys and they done it working.
Finally my question is, Where i'm wrong?
What i have to do after rebuild the map for have the object suitable without errors?

Please help me.... :D :D :D
Thanks to anyone that answer.
Antares
that bridge is a device,to put it as scenery use: scen,obj,yyy

but, since making a device scenery makes it static,its turned off. so the bridge would never appear ingame (well the c10 one wouldnt)
To get it ingame working you would have to use CE to add it to the maps scenario and putting it "on"
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Fun~Antares





Posts: 24
Joined: Sat Feb 10, 2007 2:51 pm

Post by Fun~Antares »

Thanks guys, i have try....but exception again!!!!!!
Any other suggestions?
Antares
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Titusz




Grunge Mad Hatter

Posts: 549
Joined: Wed Nov 29, 2006 8:04 am

Post by Titusz »

Fun~Antares wrote:Thanks guys, i have try....but exception again!!!!!!
Any other suggestions?
Antares
maybe the problem is with another object

can you give us your decrap and pmi list?
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