Halo pc model Collision

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GruntLeet
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Halo pc model Collision

Post by GruntLeet »

Ok i had this in the old form but yeah it got deleted because the form murge but i made this cool log model and its colision is still the same someone help please
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[IA]Paul




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Post by [IA]Paul »

The model has absolutely nothing to do with the collision model. You have to edit the collision, which, correct me if I'm wrong, is only possible on CE.
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Post by conure »

hex editor
and rember never read this stickied topic here
http://forums.halomods.com/viewtopic.php?t=5502
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GruntLeet
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Post by GruntLeet »

ahh evil hex editing of doom scary..o.o
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Post by conure »

hex editor = good
Without a hex editor we couldnt do many things...one of which is currently fighting with me is editing the bitmap data
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Post by Shur'Tugal »

here is hat i want to know, if we know the hex offsets for collision models, why the hell hasn't someone made a HMT plugin to extract/inject them in .obj format?
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Post by conure »

Shur'Tugal wrote:here is hat i want to know, if we know the hex offsets for collision models, why the hell hasn't someone made a HMT plugin to extract/inject them in .obj format?
No.
a plugin for hmt couldnt do that, you would neeed a whole new app for that.
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GruntLeet
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Post by GruntLeet »

Brilaint we need a app maker...>.>;
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Post by Shur'Tugal »

conure wrote:
Shur'Tugal wrote:here is hat i want to know, if we know the hex offsets for collision models, why the hell hasn't someone made a HMT plugin to extract/inject them in .obj format?
No.
a plugin for hmt couldnt do that, you would neeed a whole new app for that.
i delive that with the proper tweaking the existing model importer/exporter could do the job.
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Post by GruntLeet »

i have a feeling this ish going to need a lot of work if were going to import all the plugins..i just wish there was a button on hmt that sayed "collision fits with bones" :roll:
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