Tutorial - Making bots....ai shooting at you

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Jatred





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Joined: Tue Feb 17, 2004 3:29 pm

Tutorial - Making bots....ai shooting at you

Post by Jatred »

Ive received an anonymous email from Halo-mods.com; about how to make bots. They shoot at you and have ai...Ive tried to find this tutorial a long time ago. So here it is...Im shareing the info. Pass it on to all :lol:
1. Batch extract a MP map, checking all check marks. I'll use Blood Gulch as an example.
2. Recursively extract elite major plasma rifle, into the batch extracted MP map's folder.
3. Put Bloodgulch.map into the extracted folder, and rebuild the map
(Making sure to add the new elite actv)
4. In HMT, save the meta of a vehicle as VEHINAMEHERE.vehi.meta
(Non Recursively) into a folder somewhere.
5. Open up the Elite Actv, and at the top you will see ID then a bunch of numbers. Well, thats the ID of the tag, just in Decimal format.
6. Open up Calculator, and go to view, and make sure Scientific is arked. Go to Dec, and type in the numbers after the ID: from HMT.
7. Now click on Hex, and copy what's in the answer bar. Go into HMT, and click on the Utilities section.
8. Paste the Hex ID into the left Util. bar, and press Swap Endian. Now you finally have a useable ID! (note you must do this for ALL ID's you ever want to use)
9. Open up that Vehicle meta you saved earlier in a hex editor. You need to look for a vtca reference (an actv reference, but backwards) Skip the first one, as it won't do anything. For you advanced people, only use the ref's in the seat chunks. For you New guys, just skip the first vcta you see, and use any after that.
10. Once you have a good vtca to use, you will see FF FF FF FF in the hex window after a few zeros. Guess what?! It's the perfect size for that Eliposition: form-data; name="Post"

1. Batch extract a MP map, checking all check marks. I'll use Blood Gulch as an example.
2. Recursively extract elite major plasma rifle, into the batch extracted MP map's folder.
3. Put Bloodgulch.map into the extracted folder, and rebuild the map
(Making sure to add the new elite actv)
4. In HMT, save the meta of a vehicle as VEHINAMEHERE.vehi.meta
(Non Recursively) into a folder somewhere.
5. Open up the Elite Actv, and at the top you will see ID then a bunch of numbers. Well, thats the ID of the tag, just in Decimal format.
6. Open up Calculator, and go to view, and make sure Scientific is arked. Go to Dec, and type in the numbers after the ID: from HMT.
7. Now click on Hex, and copy what's in the answer bar. Go into HMT, and click on the Utilities section.
8. Paste the Hex ID into the left Util. bar, and press Swap Endian. Now you finally have a useable ID! (note you must do this for ALL ID's you ever want to use)
9. Open up that Vehicle meta you saved earlier in a hex editor. You need to look for a vtca reference (an actv reference, but backwards) Skip the first one, as it won't do anything. For you advanced people, only use the ref's in the seat chunks. For you New guys, just skip the first vcta you see, and use any after that.
10. Once you have a good vtca to use, you will see FF FF FF FF in the hex window after a few zeros. Guess what?! It's the perfect size for that Elite actv ID!!! So put it in.
11. Save and inject the new Vehi meta, and Now you have crappy looking elite bots!
12. Uncrappifying - Save the elite biped and open in a Hex editor. Go find the ID of the cyborg_mp model, and look at the top of the bipd meta. You will see 2dom, that's the tag reference to the elite's Mod2. Replace the ID of the elite mod2 with your cyborg_mp ID. When you're done with that, take the antr ID from Cyborg_mp biped, and paste in the elite's bipd, You should be all set! Enjoy!
maegus15





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Post by maegus15 »

Looks like gren has a secret email :D . Thats a nice tut!
Deadly_Shadow




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Post by Deadly_Shadow »

Actually. Thas old. It was in the FAQ a week ago... So. We don't really have to pass it around. It has been here
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HunterXI





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Post by HunterXI »

yeah, didn't Aztec put that up?
This post printed on 100% recycled electrons.
Zeus





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Post by Zeus »

An annonymous email? You sure? I don't think anyone at halomods.com would send an annonymous email... Maybe you requested a little advice, maybe?
Jatred





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Joined: Tue Feb 17, 2004 3:29 pm

Post by Jatred »

Read...halo-mods.com

not halomods.com...different site entirely :x

and I did ask for advise, but there was no name on the tutorial.
maegus15





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Post by maegus15 »

Stupid posers....
Dark Cloud




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Post by Dark Cloud »

Thats literally the same exact thing, except for all of 3 words, give or take, as Aztecs tutorial.
{TsR}Hawk





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Re: Tutorial - Making bots....ai shooting at you

Post by {TsR}Hawk »

jatred wrote:9. Open up that Vehicle meta you saved earlier in a hex editor. You need to look for a vtca reference (an actv reference, but backwards) Skip the first one, as it won't do anything. For you advanced people, only use the ref's in the seat chunks. For you New guys, just skip the first vcta you see, and use any after that.
[/quote]
dont understand #9, i cant find it...
everything i say is a lie!
Zeus





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Post by Zeus »

You do realize there are 2 number 9's?
[users]Frozen





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Post by [users]Frozen »

it is easier to use hht instead of messing with the hex.
wrath





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Post by wrath »

nan ive missed alot
dundundundun
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