Demo modding help

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
Corrodiate





Posts: 14
Joined: Sat Nov 22, 2003 7:39 am

Demo modding help

Post by Corrodiate »

So i just started last night, but i have general knowledge of skinning and modding and whatnot, since ive done it for a few other games (Allied Assault mostly.) I downloaded the demo a few days ago, and while looking for stuff about the full version, i came across hackhalo.com, but now im here...ok.. on to what my problem is.

I know that the offsets for the demo arent around, so ive been trying to do somethings myself, and id like to know if im doing them right or not, or what i might be doing wrong.

First off, i just want to start simple like having the warthog fire rockets(read thr tutorial here) So i went to find, to find a text string. I searched for "rocket" and i found all these things determining what happens when a rocket hits dirt, or water etc. But i can't seem to find what to replace with what. I need to replace the rocket projectile right? i cant find that or the warthog projectile. Any help to what i should look for or something like that? because ive replaced the scorpion something with the assault rifle something, and it seems like nothing is different (although my assault rifle blows smoke out of the barrel when I fire, but i think thats normal)
Superfly





Posts: 424
Joined: Tue Nov 04, 2003 11:14 am
Contact:

Post by Superfly »

Ok umm if you have msn add me to it and I will guide you through modding cos I have a cool mod which I'm quite pleased with and all my freinds I sent it to

MSN: Onimusha__Blade@hotmail.com
sirstrongbad





Posts: 22
Joined: Thu Nov 13, 2003 8:51 am
Location: Indianapolis
Contact:

Re: Demo modding help

Post by sirstrongbad »

Corrodiate wrote:
I know that the offsets for the demo arent around, so ive been trying to do somethings myself, and id like to know if im doing them right or not, or what i might be doing wrong.
i've got them here:

http://graphicintegrity.net/downloads/h ... ffsets.rar

enjoy!
My Sig is Broken
Gamja





Posts: 84
Joined: Wed Nov 12, 2003 6:56 pm

Post by Gamja »

DEMO OFFSETS!!!!!!!!!!

OH LORD, THEY'RE FINALLY HERE!!!!!

*gives sirstrongbad a hug*
sirstrongbad





Posts: 22
Joined: Thu Nov 13, 2003 8:51 am
Location: Indianapolis
Contact:

Post by sirstrongbad »

hey - no prob, mang!

for future reference- if anyone needs web space (for relatively small files (max 10 MB)), i'll be happy to store them. :) just email me at spam@graphicintegrity.net or PM me via this messageboard. ...or if you want, you're all welcome to come spam at my messageboard here:

http://graphicintegrity.net/forums

i've got my account through phpwebhosting.com and they're really cool about space requests. they start you off with 100 MB for $9/mo. (unlimited bandwidth!) and if you need more, they'll give you more for free. you'll need a better reason than filehosting, though, if you request more space.
My Sig is Broken
Gamja





Posts: 84
Joined: Wed Nov 12, 2003 6:56 pm

Post by Gamja »

hmm, I'm having problems here...

I think i did everything the tut told me to do, but the darn thing isn't working.

If I understand this corrrectly, in order for a pistol to shoot rockets in BG I:

find projectile offset value for the pistol bullet.

replace value with value of projectile for rocket.

make backup.

save.

despite all this effort, the game thinks that I didn't change anything... help?
Corrodiate





Posts: 14
Joined: Sat Nov 22, 2003 7:39 am

Post by Corrodiate »

my hex editor wasnt saving, so i used a different one, try that
Gamja





Posts: 84
Joined: Wed Nov 12, 2003 6:56 pm

Post by Gamja »

hmm, good idea...
Gamja





Posts: 84
Joined: Wed Nov 12, 2003 6:56 pm

Post by Gamja »

nm, none of the hex editor's i've found are of any use...
sirstrongbad





Posts: 22
Joined: Thu Nov 13, 2003 8:51 am
Location: Indianapolis
Contact:

Post by sirstrongbad »

when i'm back at my uni on monday, (where i have the demo downloaded) i'll go ahead and hexedit most of the weapons to fire tank shells identically to the "Excessive" mod i made for the full version.

i'll reply to this thread when i have it uploaded for all to try out. :) i can't wait to see people's reactions when i start up a server and they blow themselve's sky-high!

always funny when they come running at me and commit suicide whilst trying to frag me. lolleroo! :evil:
My Sig is Broken
sirstrongbad





Posts: 22
Joined: Thu Nov 13, 2003 8:51 am
Location: Indianapolis
Contact:

Post by sirstrongbad »

okay. back at school. :(

but i did manage to create an identical "Excessive" mod for Bloodgulch for the Halo Trial Version.

http://graphicintegrity.net/downloads/h ... _trial.rar

Right-click Save As.

i changed all of the human weapons to fire tank shells. tried it out this morning and it's a blast! ....literally... :wink:
My Sig is Broken
DankButter





Posts: 502
Joined: Sat Oct 25, 2003 12:40 pm

Post by DankButter »

Gamja wrote:nm, none of the hex editor's i've found are of any use...
use hexworkshop, you can get it from www.downloads.com

one of the great features is the file compare, so you can download a ppf, patch, then compare to the original and see exactly what was done.
Post Reply