Collision model import, but without the texture?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Sh4rk B1t3





Posts: 56
Joined: Mon Jan 02, 2006 4:27 pm

Collision model import, but without the texture?

Post by Sh4rk B1t3 »

I want to create an invisible wall in my map. Since there is no invisible wall already in the game that isn't part of the BSP, I think the only way I can do it is with scenery. I want to import the collision model of a scenery, but I don't want the texture to show up, so it only looks see through. Is this possible? If so, how would I do it?
fishface617





Posts: 1557
Joined: Thu Mar 16, 2006 5:50 pm
Location: RI

Post by fishface617 »

logs....

if its BG jsut make a log wall and no one will see them because they dont have the map
Sh4rk B1t3





Posts: 56
Joined: Mon Jan 02, 2006 4:27 pm

Post by Sh4rk B1t3 »

People can't see ANY scenery that has been added to ANY map unless they have the map?

Can anyone confirm this?
fishface617





Posts: 1557
Joined: Thu Mar 16, 2006 5:50 pm
Location: RI

Post by fishface617 »

im 99% positive
Sh4rk B1t3





Posts: 56
Joined: Mon Jan 02, 2006 4:27 pm

Post by Sh4rk B1t3 »

Damn... my mod is trash then :(
The Loaded Gun





Posts: 42
Joined: Sun Jun 25, 2006 6:58 pm

Post by The Loaded Gun »

yeah or you could just paste the meta from a10/cryoglass or whatever and paste it onto the log to make them invisible to you too
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

yeah exactly
paste the cryoglass meta over the log in your map
that way only it will be invisible and the rest wont
and also no one can see your mod's effects period in your map without downloading it first 99% of the time, and im 100% positive :p
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
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