Editing a lightmap?

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Zenaku213





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Editing a lightmap?

Post by Zenaku213 »

Well i know someone has to know. I have tried using the sky plugin form the 60Pgn pack, but i dont know how to really make it work. WTH are u supposed to do with the Radiostiy settings. Also if those dont work i know there is editing the Bitm but last time i tired making it dark it turned out green Cough*Zero*Cough. So is there a hex thing like in H2 thats im supposed to do first?
CtrlAltDestroy




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Post by CtrlAltDestroy »

No, you have to re-run radiosity in sapien\tool.
Zenaku213





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Post by Zenaku213 »

and then compile it in a map.. ahh man, but I have done it once before in DC, did DECOY do that in Pyrogulch i mean how did he make it so dark?
CtrlAltDestroy




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Post by CtrlAltDestroy »

Extract the lightmaps and edit the brightness\contrast settings.
Zenaku213





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Post by Zenaku213 »

ah ok i was making new ones that weer thiose sizes... Hmm now i have to Say No to trunicate right? Also what does EOF do once u update after it?
Zenaku213





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Post by Zenaku213 »

Nvm i got everything to work out
DECOY




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Post by DECOY »

Zenaku213 wrote:and then compile it in a map.. ahh man, but I have done it once before in DC, did DECOY do that in Pyrogulch i mean how did he make it so dark?
We PMI'd the swamp sky and also the swamp fog from map C10.
Then I used the sky plugin to reduce start distance to 0 and set density to 0.95. Also, recoloured the swamp fog to adjusted the radiosity, to make it slightly more red, and a lot less "swampy"

If you want the exact settings, open the map in HMT (but dont forget the swamp sky/fog)
http://www.customcrysis.com Crysis mapping / modding site under development.
Zenaku213





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Post by Zenaku213 »

thank you but i already got it figured out
CLuis wrote:Being goth is a disease.
All those losers in gym must have it then.
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