shooting guns out from guns

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Arbiter Elite





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shooting guns out from guns

Post by Arbiter Elite »

hey once i tried to make like example a ar shoot out a sniper riffle gun but everytime i used the ar it caused a exception error do u know y?
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Ombre




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Post by Ombre »

Well all you would have to do is take the AR id number and paste it into the projectile for the sniper or the other way around
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Arbiter Elite





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Post by Arbiter Elite »

i tried tat but everytime i use the gun it pops up a exception error
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Lijitsu





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Post by Lijitsu »

Go into HMT. Select the weapon you want to shoot out. Look for the "Save Meta" button, and find the numbers and letters to the right of it. Atleast I think it's the right. It should be about 5 or 6 digits. Copy them. Go to the Projectile you want to change. Find that same area, and paste the copied digits over the current ones. Close the map file, and then try it.
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Arbiter Elite





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Post by Arbiter Elite »

it didnt work
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boymonkey1300





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HHT

Post by boymonkey1300 »

You need to use HHT. You select the weapon you want to shoot the other weapon from, scroll down the list of tags, and select PROJ. out of the list, then swap that with the gun you want to shoot out. You can also do this with master cheif bipeds, and scenery objects.
Lijitsu





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Post by Lijitsu »

No, HHT doesn't work, I should know. Go into HMT, and open a map. Scroll down to the weapon tag, open it, and look up at the top for the Save Meta and Recursive checkbox and button. Find the five or six digit number in the box. Highlight it, copy it, and go to any projectile. Find that same box, highlight the numbers, and paste the weapon's numbers over the projectile's. That should work.
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Arbiter Elite





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Post by Arbiter Elite »

so y wouldnt it work if u just put the number from a gun to another numbers gun?
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Lijitsu





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Post by Lijitsu »

What do you mean? Do you mean if you take the weapon's number and put it into another, or do you mean using HHT?
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Arbiter Elite





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Post by Arbiter Elite »

usin hmt and puttin the number u know when u click a weapon near the top theres tat box with the numbers and letters inside it?
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[TS]





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Post by [TS] »

Open HMT, open a map, go to the item collections [itmc] and copy the meta number of the weapon you want to shoot out. Then, paste the number to a projectile then you're done. It should work.
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Post by Arbiter Elite »

are u sure?
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[TS]





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Post by [TS] »

Arbiter Elite wrote:are u sure?
Yeah...I swapped a grenade for a weapon once and it threw out a weapon :P
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Post by Arbiter Elite »

so then u can pick it up and stuff without an error thing comin up?
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[TS]





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Post by [TS] »

yeah. but dont do it with the grenade though cuz if you do it'll fly off cuz of the collision model.
Arbiter Elite





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Post by Arbiter Elite »

oh ya anyways is it even posible to remodel the warthog to look like a monster truck?
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[TS]





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Post by [TS] »

It'd be hard, but yeah it's possible, now let's try my method and see if it works.
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Post by Arbiter Elite »

ya thanks it works now about the monstruck thing how the hell would the animation be like to get in?
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[TS]





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Post by [TS] »

You can't change animation in PC. If you remodel a model it wont change the animation...
Arbiter Elite





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Post by Arbiter Elite »

but then how would u get into the monster truck?
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