Indice problem when injecting a edited model bak into halo

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cheesey





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Indice problem when injecting a edited model bak into halo

Post by cheesey »

hello i am currently workin on a mod for bloodgulch.map in this mod i wanted to edit the scorpion tanks model. I extracted all 9 model from [mod2] vehicles\scorpion\scorpion_mp\scorpion_mp using HMt 3.5 and imported them as a .obj file into wings( I USE WINGS AS MY MILKSHAPE TRIAL RAN OUT) then i edited them by MOVING not added or deleting the vertexes .When i had finished editing the models i attempted to import them into bloodgulch.map using HMT 3.5 in the path i extracted them from [mod2]vehicles\scorpion\scorpion_mp\scorpion_mp but the following message came up

Image

Image

can somone please help me to rectify this problem and tell me why this error message has apeared please tell me what i am doin wrong i hav a feeling i am doin something stupidly wrong also is there a program that lets u controll / decrease the number of indices ?

Thanks,Cheesey[/img]
CtrlAltDestroy




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Post by CtrlAltDestroy »

Some model editors add vertices/faces when you move parts of it around.
cheesey





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Post by cheesey »

L33T wrote:Some model editors add vertices/faces when you move parts of it around.
thanks how could i over come this problem? what programs do not add vertices/faces?
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Phenomena





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Post by Phenomena »

milkshape
Image
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
cheesey





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Post by cheesey »

Phenomena wrote:milkshape
yes but as i stated previosly my milkshape trial ran out

any more ideas people?
cheesey





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Post by cheesey »

cheesey wrote:
Phenomena wrote:milkshape
yes but as i stated previosly my milkshape trial ran out

anone got any more ideas how i can import models i have edited into a halo map file without getting erros?
CtrlAltDestroy




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Post by CtrlAltDestroy »

Get on AIM.
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