SCNR.META Editing Question
SCNR.META Editing Question
I have been experimenting with adding additional vehicles and items to maps by adding them into the scenario file via scnr.xml, just prior to the rebuild. So that I dont have to swap them for something else on the map.
They are not showing up on the map when I run the game, but if I open the map with Sparkedit, they are shown as being in the location I put them on the map??
Any help appreciated.
They are not showing up on the map when I run the game, but if I open the map with Sparkedit, they are shown as being in the location I put them on the map??
Any help appreciated.
http://www.customcrysis.com Crysis mapping / modding site under development.
Tech questions is not for halo PC anymore?
Probably not worth moving it, I dont think anyone here has the knowledge to help
Probably not worth moving it, I dont think anyone here has the knowledge to help

http://www.customcrysis.com Crysis mapping / modding site under development.
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The issue is not just related to vehicles unfortunately.
Here's what I'm trying...
I PMI a duplicated weapon folder into the map (say sniper2) so I can
change the attributes and model without affecting sniper1.
I edit the scenario file and make reference to my new item inplace of an
existing item, (say health pack) and uase the healthpacks former location
reference as the spawn point for my new weapon.
Unfortunately....
Nothing appears on the map ingame, no new weapon or Healthpack,
but if I open the map with sparkedit I can see the new item in the location
previously held by the healthpack.
Anyone?
Here's what I'm trying...
I PMI a duplicated weapon folder into the map (say sniper2) so I can
change the attributes and model without affecting sniper1.
I edit the scenario file and make reference to my new item inplace of an
existing item, (say health pack) and uase the healthpacks former location
reference as the spawn point for my new weapon.
Unfortunately....

Nothing appears on the map ingame, no new weapon or Healthpack,
but if I open the map with sparkedit I can see the new item in the location
previously held by the healthpack.

Anyone?
http://www.customcrysis.com Crysis mapping / modding site under development.
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- Contact:
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well i had that same error when i tried to pmi a pelican.It showed up in Sparkedit but not ingameDECOY wrote:The issue is not just related to vehicles unfortunately.
Here's what I'm trying...
I PMI a duplicated weapon folder into the map (say sniper2) so I can
change the attributes and model without affecting sniper1.
I edit the scenario file and make reference to my new item inplace of an
existing item, (say health pack) and uase the healthpacks former location
reference as the spawn point for my new weapon.
Unfortunately....![]()
Nothing appears on the map ingame, no new weapon or Healthpack,
but if I open the map with sparkedit I can see the new item in the location
previously held by the healthpack.
Anyone?
...left for good
Well there is one positive side effect of this so far....
By adding the item into the scenario file, it shows up in Sparkedit as its correct model, not a little red box. If you swap it in using Sparkedit (as normal) it appears in game.
With Normal PMI of a new vehicle, you will need to duplicate one of the existing vehicles in the map and then swap it for your new vehicle with Sparkedit to get it to appear ingame.
I was trying to do this by just editing the scenario.
Anyone know a HM member who is handy at scenario editing?
By adding the item into the scenario file, it shows up in Sparkedit as its correct model, not a little red box. If you swap it in using Sparkedit (as normal) it appears in game.
With Normal PMI of a new vehicle, you will need to duplicate one of the existing vehicles in the map and then swap it for your new vehicle with Sparkedit to get it to appear ingame.
I was trying to do this by just editing the scenario.
Anyone know a HM member who is handy at scenario editing?
http://www.customcrysis.com Crysis mapping / modding site under development.
if its a new vehicle or weapon you pmid you have to add it to the globals tag... ill get the offsets for you in a sec
oh and if its a weapon you also need an item collection 
edit: oh and when editing the sncr file the weapons dont get added to the weapons section there added as netgame equipment (atleast in ce
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edit: oh and when editing the sncr file the weapons dont get added to the weapons section there added as netgame equipment (atleast in ce


And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
- thinkreddie
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- Location: Colorado springs
I had that problem with my sp-mp mod. try this.DECOY wrote: Nothing appears on the map ingame, no new weapon or Healthpack,
but if I open the map with sparkedit I can see the new item in the location
previously held by the healthpack.
Anyone?
Code: Select all
<value>
<type>reflexive</type>
<offset>0x384</offset>
<name>MP equipment</name>
</value>
<struct>
<name>MP equipment</name>
<size>144</size>
<value>
<type>id16</type>
<offset>0x4</offset>
<name>type</name>
<option>
<value>012</value>
<name>all games</name>
</option>
<option>
<value>00</value>
<name>none</name>
</option>
</value>
</struct>
if you didnt import it as netgame equipment... do that.
for all of my mods that involve scenario editing (ai, machines, ect...) I created a scenario with the HEK, and imported whatever I needed.
If that doesn't work, then do what phenom said.
DECOY wrote:I think everyone should broaden their horizons and learn to spam in a foreign language
Excellent
Thanks!
EDIT* I wonder if this is what topic threads used to look like at HM?

Thanks!
EDIT* I wonder if this is what topic threads used to look like at HM?
http://www.customcrysis.com Crysis mapping / modding site under development.