
Imported Model from scratch
Imported Model from scratch
I have finally been able to get beastmans halo 2 assault rifle in halo. (the one made from scratch) I think this is the first brand new model imported, there are a lot of problems with it still, the game crashes when i try and reload it, use it for melee etc. but it will shoot but it becomes laggy. Im still working out a lot of bugs on it, and im trying to find someone to skin it. The way it sets in the MC's hands is still a bit akward.


it kinda looks like the old assault rifle but heres the model i used
http://halomods.com/forums/viewtopic.php?t=2394
http://halomods.com/forums/viewtopic.php?t=2394
It'd be great if you could get it to sit lower in the MC's field of vision. It's taking up quite a chunk as it is, and the trade off for screen real estate has always previously been that you'd be holding a big I'm-gonna-kill-your-ass gun. But anyway, I'm sure that would fall at the end of your to-do list, and congratulations on the work so far.
actually you can import new models
First Create Your model and convert it into a .obj file(make sure the model is equal to the amount of vertices in the original model)
Then open the original model and the old model with hex workshop(or someother hex editor)
You'll notice that the vertices are marked with a "v", then it has the XYZ cordinates
Copy and paste the verticie info from the new model into the original
It may not look perfect because of the information on how they connect is still there, but when i change that it messes up


First Create Your model and convert it into a .obj file(make sure the model is equal to the amount of vertices in the original model)
Then open the original model and the old model with hex workshop(or someother hex editor)
You'll notice that the vertices are marked with a "v", then it has the XYZ cordinates
Copy and paste the verticie info from the new model into the original
It may not look perfect because of the information on how they connect is still there, but when i change that it messes up

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Keiser wrote:I better kill this before it gives anyone else any hope, I just did this as a joke. I didnt really import it I just made it look like I did with photoshop. Hope this lightens the mood in the forums, not make it worse. Your still gonna hafta wait for SDK
ROFL....bad joke.
You even got the admin to respond to you all happy and stuff then you did that with photoshop? Not half bad, JokeMaster Keiser....

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LOL, GREAT JOKE, GOT ME GOOD.
oh and as for this...
oh and as for this...
why not just edit the original, it would be a lot easier. plus, i think you missed the joke, does that pic look like it has the same verticies?Ang88 wrote:First Create Your model and convert it into a .obj file(make sure the model is equal to the amount of vertices in the original model)
Then open the original model and the old model with hex workshop(or someother hex editor)
You'll notice that the vertices are marked with a "v", then it has the XYZ cordinates
Copy and paste the verticie info from the new model into the original
It may not look perfect because of the information on how they connect is still there, but when i change that it messes up
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