Surplus mod for Hang'em High

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Phosphorous





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Surplus mod for Hang'em High

Post by Phosphorous »

This is my first mod for Halo PC. I'm relatively new to this, but I think I did a pretty good job.

This is a mod for Hang'em High, it turns it into a derelict UNSC warehouse. I skinned and bump-mapped most of the ground and walls, but a good graphics card is needed to view it. I reskinned and changed all the guns, but they are not modeled.

Screenshots can be found here
http://www.thehaloarchives.com/images/Suplus_1.jpg
http://www.thehaloarchives.com/images/Surplus_2.jpg
http://www.thehaloarchives.com/images/Surplus_3.jpg
http://www.thehaloarchives.com/images/Surplus_4.jpg

Here is the mod
Make sure you read the readme
http://www.thehaloarchives.com/download ... us_mod.rar

Enjoy
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rossmum





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Post by rossmum »

Why would a UNSC warehouse have Covenant weapons in it? :roll: (Unless they're captured ones)

ARGH! Pleas, don't let those Hogs be drivable... the map is just WAY too small...

Otherwise GJ, 8/10
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Phosphorous





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Post by Phosphorous »

Its an energy rifle, I reverse engineered plasma rifle. As for the hogs they are drivable, but they have improved handling and a lower top speed.
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rossmum





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Post by rossmum »

Yeah, but the map is not designed for vehicles... make them not drivable, otherwise it'll totally fuck up an otherwise good mod.
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VenaticalOne





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Post by VenaticalOne »

not necessarily....i think it would be ok
btw i like the sights....nice job! :P
Signiture may not exceed 500x120 and 75 Kb.
Original: http://img370.imageshack.us/img370/9315 ... d150mg.jpg
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Phosphorous





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Post by Phosphorous »

I could create an update patch and make it so that you can man the turrets, but they're not drivable.
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