Got Teleportals in Fine (Far out right) But But But

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Krewz





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Joined: Tue Apr 05, 2005 4:13 pm

Got Teleportals in Fine (Far out right) But But But

Post by Krewz »

Well I got alot accomplished. Teleporters I had to put in as two indentical
pairs If I placed them where they took you to a "no way out" situation.
For example on top of the mountain cliffs. One set to get up there and one set to get you down.

They're not like the teleporters for instance like those in Infinity that take you to the bridges.

Something odd I can't figure out is......

* In Spark-Edit I can do a walk through and see both Invisy and Power-
up Sheilds cubes. But when I go into my modded Infinity map, they're
no where to be found.

* Scorpian (tanks) : Although I tell my custom settings in an Infinity CTF
I want two tanks for both teams, they don't show up and won't appear.

* I want to change fall damage, to where you can fall as far as you want
but never get hurt. Of coarse battle damage from weapons have to
work as normal. How do you accomplish that

As a noob, I'm moving right along and learning fast. Infinity I got 4 hogs and two tuurrets on the upper outer cliffs, with teleporters to get you up there. Inside the flag building takes you up on top of the lazer tower where you find 4 rocket launcher. Back behind the lazer tower on the ground, teleports you up to the cliffs right behind the tower to an awaiting ghost, with teleporters to get you back down.

Thanks for the help guys - you've been a wonderful help in getting me
to mod very fast.
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[cc]z@nd!




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Post by [cc]z@nd! »

well, the over-shield and active camo thing kinda has me baffled, unless you accidentally moved them below the level or took away their collision model, both of which i highly doubt

the tank things has me confused too. if you did everything right they should be there...

however, the no falling damage thing is simple! get hmt and open the map you modded (infinity, was it?) and look in the globals tag. the one item in there, if i remember correctly, contains falling damage, which you would set to zero to let the mc fall great heights and not die
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
Krewz





Posts: 6
Joined: Tue Apr 05, 2005 4:13 pm

[cc]z@nd! I knocked out two of the three problems

Post by Krewz »

[cc]z@nd!

I figured the tank out, although I can't figure out why Halo wouldn't allow me to have them in a modified CTF setting.

Getting the tank into Infinity CTF modded:

1) Opened Spark-Edit and loaded my modified Infinity CTF.

2) Went to the Models Tab and located the Scorpian Tank.

3) Under TOOLS I clicked "Import Tag Into Scenario".

4) Under EDIT I selected Vehicles, then went looking for a
Ghost in the model I could do a swap with. Highlighted an available
Ghost already in the map. Next went to the Object Properties Swap
pulldown and found the Scropian Tank, that I imported during an
previous step.

5) The Swap was completed successfully, then I started duplicating the
tanks to get four of them into the map.

Note: The only reason i can think of that Infinity didn't want to give me
tanks with a modified setting in regular Halo menus, is that Infinity never had tanks to begin with.

Fall Damage :

Thanks to the many helpful threads here, I tripped upon one that described the modification perfectly.

The one that's still got me stumped:

1) Using Spark Edit I go into my modded Infinity CTF map, and go
cruising around. I go looking around and I find both Active Camo
cube and a Active Sheilds cube.

But when I get out and load my map to play, I never see either of
these items in the game.

2) Using Spark Edit I bring my map back up. I goto the Models and
find both these items in the LIBRARY and try to do a "IMPORT TAG
INTO SCENARIO". It says i need to import it into either a Vehicle class
or a Scenary class. So I choose Scenary.

3) Next I try to do a swap with some other Scenary item, but I find
that "IMPORT TAG INTO SCENARIO" will not add either the Invisy or
OverSheild to the Scenary List.

4) With that not working or helping, I go out into the model and cruise around to find one of the existing Invisy Cubes, and under EDIT I select the Mode "MP Equipment" which highlights all the InvisY cubes and OverSheild cubes.

5) Next I use Duplicate Selection on one I highlighted and then move it
to a new location in the map.

Guess what ! I go into the map and the one I duplicated is no where to be found.

What Gives - Why can I see Active Camo (Invisy) and OverSheild cubes
in my map using Spark Edit, but they never show up during playing the map.

This wouldn't have something to do with the fact that I started with a CTF
configuration would it? Suerly not, but it's got me stumped.

Krewz
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x13igDudex12




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Post by x13igDudex12 »

well krewz you can duplicate an object and then change one of them.
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