Battle For Earth:War of 2552

Discuss general issues about modding HaloPC. Post ideas for mods here.
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What did you think of my mod?

It was so cool!
5
50%
It was OK
1
10%
It is not that great could've been better
2
20%
It wan't good at all but i respect that it is only the 1st version
0
No votes
It sucked my nuts dry.
2
20%
 
Total votes: 10

shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Battle For Earth:War of 2552

Post by shadowbeast »

this is a new mod created by me. it has couple new things that havn't been done before and some very cool ideas that have been done but i made them cooler. please leave feedback this is the 1st version.
i'll post the read-me to show wats been done:

Projectile changes:
Plasma Pistol-named Phantom-X9-fuel rods
plasma pistol overcharge-tank round
AR-Named-'Battle Rifle' ROF slowed and shoots AR rounds with sniper contrail 2x+8x zoom. NEW MODEL
Pistol-Named-'MAG PG' shoots tank rounds
Sniper-Has mag of 16 shoots sniper
Plasma Rifle-named Railgun-plasma rounds NEW MODEL
Shotty-named-Rattler-flame needles(instead of only 15 needles per shot it is 100+)
Banshee Bolt-hog gun rounds
Banshee rod-tank round.
ghost bolt-GAUSS RIFLE
tank shell-tank shell
warthog-increased damage-regular rounds.
frag-flame frag
plasma nade- p-nade
Needler-named VOLCOM X9-pnades. mag decreased but accuracy increased
tank bullet-GAUSS RIFLE rounds
Rockethog' now a 'GAUSS RIFLE' . has 15 shots now and has really cool contrails to look like a GAUSS RIFLE round.

other stuff:
-I made it so when u die MC will let out 4 needlers+4 plasma pistols.
I.E. U have a rocket launcher+pistol. When u die u
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

cant wait to get home to test it out! how'd u make MC drop those extra guns? i think i have a good idea for my mod using that technique. (dont b afraid to lose credit, ill mention u in readme)
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Now im back.
shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

well it was really simple but probably TOO obvious for us to even try to make it work if ya no wat i mean. so anyway i made the frag grenade equipment be needlers and plasma nades be plasma pistols-(or the other way around, i forget) then put the gametype to have infinate greandes. now you can still throw the pnades and frags as a weapon and use whatever projectile is assigned to them but when it comes to picking them up they r P-pistols and needlers. but u still have unlimited nades so picking up more nades doesn't matter. so all you really did is add 8 more weapons when MC dies and then add 8 more weapons to the map while still having unlimited nades!

i'll post a vid in a sec once it finishes uploading. dam its big, freaking 17 megabytes! shit i only have 4.8 gigabytes left!
here is a vid:http://www.freewebs.com/shadowbeast/4%2 ... %20vid.rar
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Master Chief 1128





Posts: 164
Joined: Mon Nov 03, 2003 2:03 pm

Post by Master Chief 1128 »

Wow Shadow...

*bows*

This might just be one of the coolest Blood Gulch mods I've played so far...

Cons
- The stars and Earth
- New weapon placements (all on top of base...good one :o)
- The little "Reb Base" and "Blue Base" things on each base with pictures
- The shotgun is cool now with it's 500 million needles lol
- The Ghost model is freaking uBeR pImP! I love it man! You need to make more models
- The 'hog turrets are nice
- Lots of other stuff, like all the weapons for fine...just can't remember most of it

Cons
- The Plasma Rifle (no offenxe) wa kind of ugly in my opinion
- Though I liked the star/night effect, I don't know how fun it would be for something like CTF that is so inense. Actually, on second thought that might be kind of fun lol
- The Ghost's weapon was too powerful
- I like that the Banshee's primary wa the LAAG gun, but you should add the LAAG guns animation too instead of the Banshee Bolt animation (both of these are under "effects")
- That's about it for cons

Stuff To Change
- Only have human turrets at the Red Base and only have Covie turrets at the Blue Base
- Maybe only have human weapons at the Red Base and only covie weapons at the Blue Base
- If you're going to do CTF maybe edit the red flag to have sarge on it and the blue flag to have a grun or hunter or something

That's all dude, great mod!

P.S.
You think you'd need help on your next mod? I'm not the best modder, but I'm pretty good. I just submitted a mod to the server. Tell me what you think http://www.halomods.com/forums/viewtopic.php?t=2015. Thanks and good luck on your next mod![/b]
shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

i like that idea of having all plasma weapons at 1 base and human weapons at the sarge base. and i will make the flags the way the base symbols r.(the grunt+sarge) and the models r not mine (its in the read-me) they r from sp@sm an i gave him credit in the read-me so don't thank me for the models thank him. they were pretty tight so i used them. but otherwise i can barely model at all. :( and i am DL ur mod right now :D
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Master Chief 1128





Posts: 164
Joined: Mon Nov 03, 2003 2:03 pm

Post by Master Chief 1128 »

Ahh, yeah I see. I remember reading that those were sp@sm's *feels dumb*.

And let me know what you think of my mod.
Haloking





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Post by Haloking »

meh,
nice
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Demonic Spartan





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Post by Demonic Spartan »

POST SOME PICTURES OF THE MOD! EESH PICS PICS!!!!*twitches uncontrollably* :x :x :x :x
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shadowbeast





Posts: 331
Joined: Mon Nov 03, 2003 5:04 pm

Post by shadowbeast »

k i'll post some pics in a sec. is there another way to get them up then uploading them like just pasteing it?
k here ya go sorry for my shitty graphic card:
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ill post more later
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