Help needed: Looking for expderienced hex editor
Help needed: Looking for expderienced hex editor
I need someone who is experienced in hex editing, and who can change the shape of collision models. I need for the shape of the peli's collision model to be changed to the shape of the fighter from the end of The Maw. I need it for a part of a mod I'm making. Any help would be GREATLY appreciated.
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the fighter doesn't have its own collision model, and if you knew what you were doing, you'd already know that. Seriously, ice you're a hunter, and wolf, you're a guardian, why the hell don't you guys know these things? The fighter is really just a piece of scenery, but it can be given the properties of other vehicles. However, if its given a different collision model, you can walk or fall through most of it. That's why I need someone to shape the collision model to the shape of the fighter.
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but you dont really "make contact" with the fighter, in the maw you run near it and it cuts you off. but it should have a collision model whatever it is. you could convert the current visable model in to 3ds max use tool to create a collision model of the fighter for youShadow Wolf wrote:surly the longsword must have a collision model though, even if it is scenery.
the rocks have a collision model, so why dosent the longsword :/
heh, i never really bothered to check.
