This is not my mod and i did not make it, but i am ganna put this up for him so yall can see his tutorial.
Here ya go,
"hello ppl i have gotten many pm's as to how i made those models well
here is your friggin tutorial
ok first what you need is some tpe of 3d modeling program that supports importing and or exporting of
.obj type models
for this i would recoment 3ds max 6 or milkshape v1.7
i personally use 3ds max 6 as it has more capabilites than milkshape
anyway if you are using 3ds max 6 you are going to have to find a .obj exporter and importer
these can be found on google by typing "3ds max plugins"
now that you have your program and plugins you are going to need the models that you change
i have found out that with the current model injection capabilities it is impossible to import
a model that ws made completely from scratch so you hve to export the models that are
already in the game
lets use a banshee for example
go to banshee under pc models in hmt
now choose the first model there
export it to any folder but i personally made a new one saying original models as i screwed up many times and
need to reinject them back in
now make a second folder named modified models
ok now go into your modeling program that supports .obj exportation/ importation
we will use milkshape v1.7 for this tutorial because it is free and is easier to use for n00bs
now go to import
look down and there should be something that says "wavefront .obj" or something to that effect
click on it and it should open a browser now go to where you exported the model from the game
when you get there you should see the original model double click and it should show up on milkshape
in a blinding aray of white lines
now each of the four boxes contains a different view angle
so inorder to see all of them without the lil lines you need to right click on eachone and choose "textured"
now it should show a object or something that looks like an object
the lil dots and teh vertices... if you only change where the dots are located than you can import it back
into the game with no difficulty whatso ever but if you add a new object such as a ball then you WILL NOT be able to
import it back into the game because you added more vertices and more importantly indicies
now click on select from the menu on the right hand courner oof the screen i mostly work on the left hand courner box
for my models as it is the most useful... now with select you can choose one vertice but it will actually end up
choosing all the vertices below it so you will end up using all three boxes ( the bottomright hand courner box is the 3d
view and it won't allow you slecting anything on it its just for viewing) instead of just the one
so to get the banshee nose out like in the jet banshee in stealth gulch v1 you will need to select the fourish vertices
at the tip of the banshee's nose and drag them out useing the move... when you select them you need to push the move
button on the pannel to the right
now drag them out and a lil down
this should give you a nose
to get the wings select all the verticesin the wing at once by click and holding the mouse button then dragging it across
the vertices to slect them all
now instead of move choose rotate
rotate the wing so that it is at 90 degrees to the body... i know it looks a lil messed up right now but hold on
now don't click on the screen again but choose move this will keep the vertices selected while being able to choose
a new option
now move the vertices up to new where they were before and walla you got jet-type wings
now when you are satisfied with your product go to file- export -wavefront obj
it should come up with a browser
go to the modified models folder you created earlier and save it as new banshee or whatever and you might want to give
it a number as there are multiple models that you need to modify in the same exact way inorder to get the trasnition
between distances good
anyway i named mine jetbanshee 1
as it is the first model in the list
now open hmt v3
go to pc models
go to banshee
select the first model on the list
select import model
go to the model you just saved in milkshape v3
double click on it and it should ask "import vertices (or indices forgot which) as well" click yes
then it should say that the model was successfully imported
CONGRATS you just got a new model in Halo however now you need to repeat all these steps to every other model
in that list because every model down the list is what is shown when you get a certain distance away from the
object
so if you modified only the first and left the rest the way they were you would only be able to see the new model when you
were like 5 feet from it
GOOD LUCK AND HAPPY MODELING
-ppsimakesmehigh"
hope this helps!!!!!!!