need help getting a gun into BG

Discuss general issues about modding HaloPC. Post ideas for mods here.
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jimmy3sacs





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need help getting a gun into BG

Post by jimmy3sacs »

i just modeled a gun and just wondering how to put it in. ive search so dont say that.
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Locke




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Post by Locke »

Have you completly modeled an entirely new gun?Or edited an existing one?
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jimmy3sacs





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Post by jimmy3sacs »

a new one. i heard u could replace the models. i also heard its complicated.
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Locke




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Post by Locke »

You would have to rebuild the map with the new weapon.
Follow a tut to ass a new weapon to bg.Then change around the models,bitmaps,ect.....
Rebuild and you have a new weapon

Edit:Somethings wrong.My post was edited.I got bleeped out for something I never would type.
Last edited by Locke on Fri Oct 01, 2004 6:49 am, edited 1 time in total.
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jimmy3sacs





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Post by jimmy3sacs »

yeah i search for a tut but i didnt really find one....ill search 1 more time real fast.
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Post by shadow wolf »

You'll need to know the indecies and vertecies of ur new model first i think, otherwise the model will look really crappy :wink:

I think you can add it in by messing with an .mod2.xml file after a batch extract, but it would be very complicated :?
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jimmy3sacs





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Post by jimmy3sacs »

how might i find out the indices and vertices, and what do i need to edit the xml files, if its a hex editor thing, **** it :?
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Post by shadow wolf »

i have no idea about modeling!

XML, however, well, thats different. (i know, but still suck!)
but notepad will let you edit the XML files. Hex editors are for the .meta 1s!
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jimmy3sacs





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Post by jimmy3sacs »

oh, is that that thing that has a bunch of numbers then every once in a whiel you might see a recognizable word? i hate that! :evil:
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Post by jimmy3sacs »

dear god... that xml thing is complicated.... what if i just wanted to put a model in, not all the animations n shit?
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Danke




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Post by Danke »

I wish I knew some VB or C++. An xml editor for halo would be so incredibly easy to make.

Just look at the filename refs and above that is the ID tag thingy (backwards, like weap is paew). Then you know what it is. Easy as pie.
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EqUiNoX





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Post by EqUiNoX »

ha ha ha, i know those both and I am only 15!, but that is not the point...and I don't really want to spend my time making something you can already to with notepad...
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Danke




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Post by Danke »

Yeah, but some people are confused by it. It looks daunting but it's really not.

And I too am 15 (near 16). I know some other languages, BASIC :P , small (scm), java, html (not that it matters), whatever language mIRC uses, LISP, and loads of game scripting (Tribes 1 is my favorite next to Abuse). I'm sure it can't be that hard, I just need to learn how to do a few things.
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EqUiNoX





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Post by EqUiNoX »

yeh, lol, who knows what mIRC uses...some weird language that was used by the 1337 h4x0rs when they were doing their homework....i am good at it btw...lol, and for the gun... tou are going to have to just rebuild ot and change some things...there is a tut in the files forum the last time i checked...
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jimmy3sacs





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Post by jimmy3sacs »

theres a xml tut? i dont know what to do because i dont know how to actually get the gun in the game all i see is the stuff inside it. can i get a lin kor something? or if u could tell me here... thanx
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Post by EqUiNoX »

ok, go Here
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Danke




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Post by Danke »

Here's Deadly Shadow's classic Duplication Tut:
http://www.halomods.com/forums/viewtopic.php?t=3888

That'll tell you how to get all the stuff in.
Could you be more specific on exactly what you have and what you want to do with it?
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jimmy3sacs





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Post by jimmy3sacs »

all i want to do is swap the models -_- and darn u equinox >:/

oh and i tried just importing it as a obj file and it had some error i dont remember it tho
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