uhhh... really? what did you say to offend him?seagoat wrote:i am proud to say that i am the only and exact reason why mono left.
HOW TO CONVERT NON_A BSPS WITH HMT 3.5!!!
i didnt say anything, i was being sarcastic. i havent even looked at these forums for a while because i never received help from anyone. i recently remembered about this site and came back to see what had been done. i found hmt3.5 and a bunch of stuff about mono being gone. i dont think i even posted much less offend him.
Re: HOW TO CONVERT NON_A BSPS WITH HMT 3.5!!!
when he says open levels\test\carousel\carousel.scnr.meta, does he mean in the Build Folder when you have everything copied in there?Burnination wrote:Here's a simple fix - open your levels\test\carousel\carousel.scnr.meta file in a hex editor. (replace "carousel" with whichever map you are building to)
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This is great!
One Q though, when it says count back 16 bytes from there, doesthat mean count back 16 bytes from psbs or 16 bytes in the middle section of the hex editor with the long numbers?
This is the number line that is next to the psbs.
00 00 00 00 70 73 62 73 2e c0 46 40 00 00 00 00 | ....psbs
So do I count back 16 from that last 0 in the line?
00 00 00 00 70 73 62 73 2e c0 46 40 00 00 00 00
....................................2e...............................
and change to................00 08 00 00?
Sorry, but I havn't used a hex editor since november or
something...

One Q though, when it says count back 16 bytes from there, doesthat mean count back 16 bytes from psbs or 16 bytes in the middle section of the hex editor with the long numbers?
This is the number line that is next to the psbs.
00 00 00 00 70 73 62 73 2e c0 46 40 00 00 00 00 | ....psbs
So do I count back 16 from that last 0 in the line?
00 00 00 00 70 73 62 73 2e c0 46 40 00 00 00 00
....................................2e...............................
and change to................00 08 00 00?
Sorry, but I havn't used a hex editor since november or
something...
- Burnination
- Posts: 185
- Joined: Fri Oct 31, 2003 1:55 pm
Thanx, but where would I find those #'s? The Multiplayer map I'm using is HangemHigh. This is what I see at the bottom of the hex editor when I open the snr file.
50 1e cc 4e 00 a0 3b 04 00 70 1e 00 00 90 95 41 |
00 00 00 00 70 73 62 73 2e c0 46 40 00 00 00 00 | psbs
cc 08 42 ea __ |
Those are the last 3 lines from the bottom, which area of those numbers should I change to 00 08 00 00 ? I'm guessing 2e c0 46 40 but I'm probably wrong..
50 1e cc 4e 00 a0 3b 04 00 70 1e 00 00 90 95 41 |
00 00 00 00 70 73 62 73 2e c0 46 40 00 00 00 00 | psbs
cc 08 42 ea __ |
Those are the last 3 lines from the bottom, which area of those numbers should I change to 00 08 00 00 ? I'm guessing 2e c0 46 40 but I'm probably wrong..
hmm that didn't work for me.
okay I'm using BG and in the ASCII test part i go to psbs. Now do you start counting back from the p, or the s? Cos' when I went back 16 bytes and changed it to 00 08 00 00 and went to check in the xml file, it was all screwy, it had deleted the enter thingie and when the map rebuilds i cant even open it in SE3.
Thanks.
okay I'm using BG and in the ASCII test part i go to psbs. Now do you start counting back from the p, or the s? Cos' when I went back 16 bytes and changed it to 00 08 00 00 and went to check in the xml file, it was all screwy, it had deleted the enter thingie and when the map rebuilds i cant even open it in SE3.
Thanks.
i got it working, but it only worked once

now i just get errors whenver i try any kind of sp to mp conversion, it says
cannot find path build folder\levels\test\icefields\icefields.sbsp
now i just get errors whenver i try any kind of sp to mp conversion, it says
cannot find path build folder\levels\test\icefields\icefields.sbsp
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latot wrote:hmm that didn't work for me.
okay I'm using BG and in the ASCII test part i go to psbs. Now do you start counting back from the p, or the s? Cos' when I went back 16 bytes and changed it to 00 08 00 00 and went to check in the xml file, it was all screwy, it had deleted the enter thingie and when the map rebuilds i cant even open it in SE3.
Thanks.
Can anyone answer please?