smashing glass

Discuss general issues about modding HaloPC. Post ideas for mods here.
User avatar
llamaboy772





Posts: 729
Joined: Mon Apr 05, 2004 2:29 pm
Location: The diamond in the rough...
Contact:

Post by llamaboy772 »

Oh sorry matty i didn't really look at your name lol I fell stuped :?
Image
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

yeah but how do i get it out of prisioner and put it in this one?
Scarecrow





Posts: 469
Joined: Mon May 17, 2004 7:21 pm

Post by Scarecrow »

mattyboy_900 wrote:yeah but how do i get it out of prisioner and put it in this one?
hmmmmmmmm, try copy and pasting!
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

copy and paste wat? and paste it where? there is no glass colision model
User avatar
llamaboy772





Posts: 729
Joined: Mon Apr 05, 2004 2:29 pm
Location: The diamond in the rough...
Contact:

Post by llamaboy772 »

don't you just do a pmi?
Image
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

i would but then i would get the glass in the shape of what it looks like in prisoner, and there is no model for the glass ne way
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

i think you would need to create a glass object, or something like that, which disappears on being destroyed.
This post printed on 100% recycled electrons.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

llamaboy772 wrote:don't you just do a pmi?
Woudn't you just change the collision object type?
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

HunterXI how would i do that? and hunter there is no coll model for the glass, theres a thing on the first page beetween me and voided on the same thing :D
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

Everything has a collision model including the glass from prisoner, This means that if you recursivly extract it, rebuild and PMI it in, it should work exactly like it did in prisoner.
Image
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

if some one could tell me the plugin that they use, and that they can see the glass coll model with i use Berkano's collision model plugin if this is wrong please tell me
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Voided wrote:Everything has a collision model including the glass from prisoner, This means that if you recursivly extract it, rebuild and PMI it in, it should work exactly like it did in prisoner.
Well, I was gonna say "but the level already has breakable glass in it...", but I just realised b40_c doesn't, b40_a* and b* all do but not c...oh God I feel so stupid!

*smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead*
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

Hunter wrote:
Voided wrote:Everything has a collision model including the glass from prisoner, This means that if you recursivly extract it, rebuild and PMI it in, it should work exactly like it did in prisoner.
Well, I was gonna say "but the level already has breakable glass in it...", but I just realised b40_c doesn't, b40_a* and b* all do but not c...oh God I feel so stupid!

*smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead*
:/

It doesnt matter if the sp level doesnt have it.

Yo mattyboy, which level are you using as base?

I suggest using prisoner, since, it already has breakable glass in it.
Image
User avatar
VoiDeD
Readers Club




Socialist

Posts: 1866
Joined: Thu Jan 15, 2004 4:46 pm
Location: Gurnee, IL
Contact:

Post by VoiDeD »

Bump.

*EDIT* Yeah!!! 900th Post!! Bouyah!!!

100 more posts till total l33tness. :wink:
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

still doesnt work, doent matter il just make te sniper on the roof, congrats on 900 posts
Edgar_Mullins





Posts: 3
Joined: Fri Aug 13, 2004 11:32 am

Post by Edgar_Mullins »

Now to be a noob: Can you put this up for download or something? I converted the map, but I can't open it in sparkedit because it catches an error on an unnamed file, and I'm just too damn lazy to figure out what's wrong.
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Under normal circumstances, I'd flame the crap out of you. But I'm being nice now, kindly DON'T bump old topics. Thankyou.
theenjoisk8r





Posts: 125
Joined: Wed Mar 24, 2004 4:32 pm

Post by theenjoisk8r »

Voided wrote:Modding a map for only the creaters advantage?

N00BISH!!
true, but its hard to resist haha :twisted:
mattyboy_900





Posts: 132
Joined: Tue Apr 13, 2004 9:49 pm

Post by mattyboy_900 »

attention every 1, this is an old topic started by me about two mounths ago pleas stop bumping it and let it die. if you have any comments about it please pm me. thank you
Post Reply