
smashing glass
- llamaboy772
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- llamaboy772
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Well, I was gonna say "but the level already has breakable glass in it...", but I just realised b40_c doesn't, b40_a* and b* all do but not c...oh God I feel so stupid!Voided wrote:Everything has a collision model including the glass from prisoner, This means that if you recursivly extract it, rebuild and PMI it in, it should work exactly like it did in prisoner.
*smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead*
:/Hunter wrote:Well, I was gonna say "but the level already has breakable glass in it...", but I just realised b40_c doesn't, b40_a* and b* all do but not c...oh God I feel so stupid!Voided wrote:Everything has a collision model including the glass from prisoner, This means that if you recursivly extract it, rebuild and PMI it in, it should work exactly like it did in prisoner.
*smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead* *smacks forhead*
It doesnt matter if the sp level doesnt have it.
Yo mattyboy, which level are you using as base?
I suggest using prisoner, since, it already has breakable glass in it.

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