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c_m77's BG "Tracks" Beta

Posted: Fri Apr 02, 2004 5:14 am
by c_m77
Hey all you PAL Haloers,
I've added heaps of panels to blood gulch, put the Turrets all over it and moved a few hills. I've also changed the warthog bullets to the Ghost bolts so it's looks cool when firing. Also some of the vertical panels are teleporters (Just look in Sparkedit if you wanna know where they are).

It takes a while to get around so I've added more Ghosts, but I've left everything else untouched for you to change. I did the collision model myself and it's not perfect..I know there are a few "holes" in places...you might call it a bug, I call it an extra challenge ;-)

If playing on system link you will DEFINITELY need extra fog to stop lag with all the rendering, but , again, i left it out of the patch so you can do what you like.

A big shout out here to Alpha112 for the panel model (from xorange's tutorial) as well as the usual thanks to Grenadiac for Sparkedit, CLuis for the Turrets and monoxidec for HMT.

Hope you like it

Posted: Fri Apr 02, 2004 7:55 am
by magenuss
hope the alpha has less bugs! or else i'll never ever play it... I fall suddenly through the items...! that sucks. can you add some banshee's aswell? that would be cool! and put the "sky limit" higher so we will be able to fly higher up in the air...

so if you fix the bugs and add a banshee - then this mod would be perfect! :wink:

Posted: Fri Apr 02, 2004 8:29 am
by Halo117
It looks cool!....
...its just...this ;)

Image

Posted: Sat Apr 03, 2004 8:40 am
by adamscybot
Ive been using sparkedit and HMT. But have always wondered, how do you edit the landscape like that?

Help :)

Posted: Tue Apr 06, 2004 10:18 am
by edash
The idea is cool, if you can sort out the problems with falling throught the platforms then it would be great :)

I think the turrets work well, with the fact that you can slow people down with them :)

Posted: Thu Apr 08, 2004 1:53 am
by Gentleman
This is going to be a truely excellent mod when you get the collision-detection model sorted. Might I suggest you have a look at the "Bridge" NTSC mod for some pointers? Better yet, try & port that to us PALers ;).