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Wraith Mortar in Blood Gulch
Posted: Sun Mar 07, 2004 5:44 am
by alpha112
I have (from scratch) injected the wraith mortar over the top of the charged plasma pistol bolt. There may be some other minor changes where I have had to overwrite things with parts of the projectile. It should be compatible with HMT plugins and HCE.
alpha112
Thanks to CLuis for HHT and MonoxideC for HMT.
Posted: Fri Mar 12, 2004 4:16 pm
by Keyes
old
Posted: Sat Mar 13, 2004 4:04 am
by Halo117
How do you apply the mod with HCE?
I have the program, but i have no idea how this exact mod with HCE.
Okay, i think i figured it out. But im missing cache003.map!
Edit: And now its not missing:S
Posted: Sun Mar 14, 2004 8:59 am
by alpha112
Keyes wrote:old
I haven't seen it for PAL before.
Posted: Wed Mar 24, 2004 12:44 pm
by edash
How do you actually go about changing the projectiles like that on halo xbox?
As you can't actually extract and then rebuild the maps on halo xbox
Thanks
Posted: Thu Mar 25, 2004 9:42 am
by alpha112
You have to extract each bit of meta from the map with the object in and inject it over something or several somethings, depending how big the object is, in the map you want it in. I recemmend using HHT as it fixes all the reflexives. Then you have to fix the dependencies, again HHT is the easiest for this. Models dont work very well at the moment, but you could try, you might be lucky.