Ultrablocks
Posted: Wed Jul 14, 2004 7:01 am
Here is a PAL version of the ultrablocks by UltraMagnus, all credit for them goes to him. It is for Blood Gulch (thanks for that Spartan III)
It contains: panel, ramp, large panel
Thanks to: Ultramagnus (Ultrablocks), Spartan III (testing), CLuis (HHT), pokecancer (xinject), MonoxideC (HMT)
-~SPECIAL BONUS~-
How to convert NTSC scenery mods (including NMP) to PAL. This saves you from individually placing all of the blocks, etc. used in a map, as their co-ordinates are stored in the scenario. (This can be used to port between PAL, NTSC and GER PAL).
What you need: Both the NTSC and PAL versions of the map you are using, the ppf of the mod, HHT/xinject/other tool which can fix dependencies and inject meta
1) Patch the NTSC map with the ppf
2) Extract all of the bits you want from it (e.g. Ultrablocks) including models
3) Save the scenario (scnr) meta
4) Open the PAL map and inject all of the things you saved from the NTSC map
4) Overwrite the scenatio of the PAL map with the one from the NTSC map
5) Correct any dependencies that you need to so it matches the NTSC map
6) Open the PAL map in Sparkedit and make sure everything is alright, if it isnt (e.g. the wrong bit of scenery is replaced) then go back to the scenario and swap around some of the dependencies until it is right
7) Check again in Sparkedit and if everything is OK then FTP to your xbox and play
It contains: panel, ramp, large panel
Thanks to: Ultramagnus (Ultrablocks), Spartan III (testing), CLuis (HHT), pokecancer (xinject), MonoxideC (HMT)
-~SPECIAL BONUS~-
How to convert NTSC scenery mods (including NMP) to PAL. This saves you from individually placing all of the blocks, etc. used in a map, as their co-ordinates are stored in the scenario. (This can be used to port between PAL, NTSC and GER PAL).
What you need: Both the NTSC and PAL versions of the map you are using, the ppf of the mod, HHT/xinject/other tool which can fix dependencies and inject meta
1) Patch the NTSC map with the ppf
2) Extract all of the bits you want from it (e.g. Ultrablocks) including models
3) Save the scenario (scnr) meta
4) Open the PAL map and inject all of the things you saved from the NTSC map
4) Overwrite the scenatio of the PAL map with the one from the NTSC map
5) Correct any dependencies that you need to so it matches the NTSC map
6) Open the PAL map in Sparkedit and make sure everything is alright, if it isnt (e.g. the wrong bit of scenery is replaced) then go back to the scenario and swap around some of the dependencies until it is right
7) Check again in Sparkedit and if everything is OK then FTP to your xbox and play