Ultrablocks

Halo Xbox (PAL) uploads. All posts must have pictures and a mod to download. Never upload a full map, use PPF always.
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alpha112




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Ultrablocks

Post by alpha112 »

Here is a PAL version of the ultrablocks by UltraMagnus, all credit for them goes to him. It is for Blood Gulch (thanks for that Spartan III)

It contains: panel, ramp, large panel

Thanks to: Ultramagnus (Ultrablocks), Spartan III (testing), CLuis (HHT), pokecancer (xinject), MonoxideC (HMT)

-~SPECIAL BONUS~-

How to convert NTSC scenery mods (including NMP) to PAL. This saves you from individually placing all of the blocks, etc. used in a map, as their co-ordinates are stored in the scenario. (This can be used to port between PAL, NTSC and GER PAL).

What you need: Both the NTSC and PAL versions of the map you are using, the ppf of the mod, HHT/xinject/other tool which can fix dependencies and inject meta

1) Patch the NTSC map with the ppf
2) Extract all of the bits you want from it (e.g. Ultrablocks) including models
3) Save the scenario (scnr) meta
4) Open the PAL map and inject all of the things you saved from the NTSC map
4) Overwrite the scenatio of the PAL map with the one from the NTSC map
5) Correct any dependencies that you need to so it matches the NTSC map
6) Open the PAL map in Sparkedit and make sure everything is alright, if it isnt (e.g. the wrong bit of scenery is replaced) then go back to the scenario and swap around some of the dependencies until it is right
7) Check again in Sparkedit and if everything is OK then FTP to your xbox and play
Attachments
PAL Ultrablocks.zip
(26.92 KiB) Downloaded 178 times
Last edited by alpha112 on Wed Jul 14, 2004 8:32 am, edited 2 times in total.
HPMT-Sonny





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Post by HPMT-Sonny »

weel done alpha and everyone who was involved. keep it up
[files]Spartan III





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Post by [files]Spartan III »

Also, everyone remember it's for BloodGulch.
UltraMagnus




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Post by UltraMagnus »

Excellent job guy, sorry, itried to get to it myself and just have been to busy.

UltraMagnus
Team NMP
HPMT-Sonny





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Post by HPMT-Sonny »

is it just me or are the blocks hollow, because i just go straight through the ramps ect
[files]Spartan III





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Post by [files]Spartan III »

HPMT-Sonny wrote:is it just me or are the blocks hollow, because i just go straight through the ramps ect
I can assure you they aren't because i am making a new map right now with them and have had no problems whatsoever.
Skwalin





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Nice blocks

Post by Skwalin »

Will these work on my ntsc halo? If not where can I find the original ntsc file?
mr_abc





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Post by mr_abc »

wht ntsc get out nooowwww!!!!! :twisted:

lol
[files]Spartan III





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Re: Nice blocks

Post by [files]Spartan III »

Skwalin wrote:Will these work on my ntsc halo? If not where can I find the original ntsc file?
Just edit Vengeance.
DJ Bouche





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Post by DJ Bouche »

The small panel (like the ones that everyone have been using) on Vengeance has had its collision model upgraded, there are no longer any bugs in it, and there are two forms of it, one with metal reaction sounds when you step, shoot, etc, and one with... nothing really noticable (just 'normal' ground). Not sure if the metal one is panel1 or panel2, didn't get time to check :P.
gog





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Post by gog »

i seem to have alimit of how many i can put in a map and when past the just dont apear in the game
Scotty





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Post by Scotty »

Is it possible to skin the ultrablocks, as i want to make them resemble grass. I cannot find bitmaps on hmt.
mr_abc





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Post by mr_abc »

oviosly didn't look hard enough

Image

levels/ detail grass :WINK:
Scotty





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Post by Scotty »

Yeh i know i've got that, but where do you find the bitmaps for the blocks?
Cheers
gemanhalofan





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Post by gemanhalofan »

hi
can anyone make this for the german pal version because i havent the ntsc version.I need the big blocks for my new mod
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