What's up with Halomods homepage?
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- Joined: Thu Feb 05, 2004 12:38 pm
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- Joined: Fri Feb 27, 2004 11:42 am
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- Posts: 117
- Joined: Fri Feb 27, 2004 11:42 am
ok...well....the night...the Jungle...the island in the air....they are all done...I'm going to TRY to do the whole AI thing...dunno if I will be successful but...I'll try...I was going to import some models...but...with HMT3 I won't be successful....but...if mono was feeling generous....i could make that happen lol....of course that won't happen...anyways...I'm gonna put a nuke in there...and....yeah....so...the only things I have left to do are:
1)Make the bases "cool looking"
2)Nuke
3)AI
oh...and I beefed up the AR's damage...but...lowered it's ROF...I tried to remodel it...but that didn't turn out too well
I'll try to do some models and put them in there...but I'm only using crappy milkshape(which I'm not exactly an expert with) anyways...I'll keep you updated but...I don't think this mod will come out as good as you thought with just me working on it...but...I'll do my best 
I'll keep you updated on my progress...oh...and if you were wondering...this mod is going to be for Icefields...because that map is nice and big...and I think I'm gonna call it "IceForest" or "The mod to sum up all mods" .....whatever......dunno.......
1)Make the bases "cool looking"
2)Nuke
3)AI
oh...and I beefed up the AR's damage...but...lowered it's ROF...I tried to remodel it...but that didn't turn out too well


I'll keep you updated on my progress...oh...and if you were wondering...this mod is going to be for Icefields...because that map is nice and big...and I think I'm gonna call it "IceForest" or "The mod to sum up all mods" .....whatever......dunno.......
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- Posts: 117
- Joined: Fri Feb 27, 2004 11:42 am
Update....
_Finished_
1)AI
2)Forest
3)Dark
4)I kinda skinned the top of the base...but you can't really see it....
_Going to do_
5)Nuke
6)I'll TRY the pelican...but I don't know how it'll turn out...
I hope you guyes enjoy this mod....one problem though...the AI that are in the ghosts....don't move....they just sit there....
OH...another thought....should I add the wraith?
Bad news....The nuke and the pelican I can't pull off...because...I can't rebuild the map again....
anyways...I think it's fine where it is...but I still need to resolve the problem about the AI not moving...
_Finished_
1)AI
2)Forest
3)Dark
4)I kinda skinned the top of the base...but you can't really see it....
_Going to do_
5)Nuke
6)I'll TRY the pelican...but I don't know how it'll turn out...
I hope you guyes enjoy this mod....one problem though...the AI that are in the ghosts....don't move....they just sit there....
OH...another thought....should I add the wraith?
Bad news....The nuke and the pelican I can't pull off...because...I can't rebuild the map again....

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- Posts: 117
- Joined: Fri Feb 27, 2004 11:42 am
I have a download up for what I have....maybe someone else can pick up where I left off...but...I just can't rebuild and add anymore...it won't let me....so I hope someone else can do what you want...but...in my efforts I made a pretty kickass mod...
Here's the topic with the download:
http://files.halomods.com/viewtopic.php?t=3238
Here's the topic with the download:
http://files.halomods.com/viewtopic.php?t=3238
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- Posts: 117
- Joined: Fri Feb 27, 2004 11:42 am
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- Posts: 117
- Joined: Fri Feb 27, 2004 11:42 am
YA!! mono posted it in a topic himself...he sed it would be out 2maro around 330 his time (4 30 mine) im so excited!
MonoxideC wrote:HMT3.5 has been finished for a while now. It is far from being perfected though. The new features are really just crappy hacks that allow workarounds to do the perfect models and make it easier to piece the file back together for sp->mp conversions. Other than that, there's isn't muchof a difference at all between 3.0 and 3.5, and even less of a difference between 3.5 and the 3.1 that was compiled from the public soruce.
I said that I wouldn't release HMT until after I finished my AotCR mod. I never said I was gonna release it the same day or even the next day though. I made a promise to some friends that I would give them a little time to finish their mods before I made the tools public.
I will be working on getting the tutorials finished for Model Injection and Porting BSP's to MP today, and HMT3.5 will be out tomorrow. FOr a frame of reference, it is 3:17pm in my timezone right now - expect it around this time tomorrow.
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- Location: Being A big mean Jackal!
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Dude sigs are banned to save bandwidth. If you put a pic at the end of every post its the same. If a mod catches this your royaly screwed up the ass.elamigo2004 wrote:Ok, a Wriath would be nice, but you'd also need Halo 2 stuff. Like a good model of the battle rifle. That mod would be SO awesome with all of that stuff. Not trying to sound rude, but KEEP US POSTED, BECAUSE I NEED THAT MOD!!!
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Sometimes I question my sanity.
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- Location: Pillar of Automn, Deck 5: Heavy Artillery
What's up with Halomods homepage?
It came up saying this: Warning: fwrite(): supplied argument is not a valid stream resourcein /home/wwwhalo/public_html/newsscript/auto_archive.php on line 29
WTF?
WTF?