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Adding vehicals to the other multiplayer maps battlecreek et
Posted: Mon Jul 12, 2004 9:43 am
by MrMurder
Hey i know its an old one but its giving me grief im trying to import the shade turrets into battle creek ive added those no problem but i just cannot get them to work at all some pointers would be good im even having trouble getting any of the usual vehicals into the map.
Thanks for your time.
Posted: Mon Jul 12, 2004 1:04 pm
by mrhyperpenguin
add regular vehicles are easy
just use hmt 3.5 and swap a scenery meta value to vehicle meta value
if you want to inject a shade
that's hard, the basic steps are
retrive all of the metafiles, inject all of the metafiles, fix depencies
for the model use xinject 3.1 or hht v3 for the rest you can use hxe 3.0
Posted: Tue Jul 13, 2004 8:19 am
by jkjk
you can use the turret patch on pg 6 in the files
you can use cartographer to easily add any vehicles to many levels
Posted: Sat Jul 17, 2004 4:56 pm
by Shadow_Fox
Does that include the Banshee and Pelican?
Posted: Sat Jul 17, 2004 8:41 pm
by jkjk
no, you gotta inject those.
Posted: Thu Jul 22, 2004 5:34 am
by An_italian
mrhyperpenguin wrote:add regular vehicles are easy
just use hmt 3.5 and swap a scenery meta value to vehicle meta value
yes but , how do u make it driveble?
Posted: Thu Jul 22, 2004 10:40 pm
by Lucatarik
an_italian, sono un mod del tribe, ci servirebbe una mano perch
Posted: Fri Jul 23, 2004 7:04 am
by TheMadModder
lets take wizard for example. In the vehicals folder in hmt 3.5 it shows that there are vehicals. How do you put them in the level. So that you can drive them. It cant be that hard can it?
Posted: Fri Jul 23, 2004 10:00 am
by mr_abc_2
to import vehicles into levels with out vehicles select vehi tag in hmtv3 click on which vehicle you want. on the top bar change veh-unit-obje to scen-obje-yyyy then click save and open spark edit. then click on tools import tag into scenario, and then click a scenery object and then duplicate click swap and swap with the vehicle into the map. ok done you can see the vehicle in the map right. ok now open hmtv3 and change the vehicle back from scen-obje-yyyy to veh-unit-obje
ok hope this help and actually follow this tuturial and dont be a n00b and post stupid questions
Posted: Fri Jul 23, 2004 11:16 am
by An_italian
mr_abc_2 wrote:to import vehicles into levels with out vehicles select vehi tag in hmtv3 click on which vehicle you want. on the top bar change veh-unit-obje to scen-obje-yyyy then click save and open spark edit. then click on tools import tag into scenario, and then click a scenery object and then duplicate click swap and swap with the vehicle into the map. ok done you can see the vehicle in the map right. ok now open hmtv3 and change the vehicle back from scen-obje-yyyy to veh-unit-obje
LOL . I love u , thank u so much

Posted: Fri Jul 23, 2004 1:14 pm
by mr_abc_2
An_italian wrote:
LOL . I love u , thank u so much

not in a weird way right
