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The Perfect Flamethrower Project by Enixile
Posted: Sat Jul 10, 2004 1:37 pm
by Enixile
As many of you have seen, I previously released a flamethrower mod that took Zulux's original flamethrower fix (fixed Master Chief's walking and aim of the flamethrower) and gave it a hud and ability to catch things on fire. I said that I would release another version with even more fixes such as: the defoliant/flame trail (this is that big flame you all wanted), 3rd person reloading animation, shooting sound, overheating, and as close to the pc flamethrower as humanly possible. That day maybe sometime this week! I have figured out and fixed all of these problems (discluding overheating). So expect "the perfect flamethrower for Xbox" sometime soon!
~Enixile
P.S. I will post a "near perfect flamethrower" probably today or tommarrow.
Posted: Sun Jul 11, 2004 6:34 am
by jkjk
sounds awesome! gj
Posted: Mon Jul 12, 2004 6:25 am
by Enixile
Thanks,
The near perfect flamethrower is going to have everything except for overheating and reloading animations because I am still working on both of these still. Also I said that I would release that yesterday most likely but I finished it and it crashed for some reason so I have to remake it. So sorry about that but watch for iti sometime this week.
~Enixile
Posted: Mon Jul 12, 2004 6:34 am
by mr_abc_2
hey Enixile is the net code fixed for online play?
-Abc
Posted: Mon Jul 12, 2004 3:12 pm
by Enixile
mr_abc_2 wrote:hey Enixile is the net code fixed for online play?
-Abc
What are you talking about? If your refering to online system link simulation, it will work if all participants have the exact same mod installed on all of there xboxs.
Posted: Tue Jul 13, 2004 6:05 am
by mr_abc_2
yea mr murder was having problems it would crash everytime they damaged each other over system link so is tht fixed???
Posted: Tue Jul 13, 2004 2:41 pm
by Enixile
Mr. Murder was the only one to ever have told me they had that problem. I'm remaking the mod completely, so it may fix his problem.
Posted: Tue Jul 13, 2004 3:00 pm
by Enixile
I'm taking back any release date I have given for the perfect flamethrower until further notice. It keeps progressing every day but I don't know when it will be finished completely. The only real thing left to fix is getting it overheating and giving it the pilot flame. Depending on the method that is used to fix it, diffrent problems occur. The method I plan on using is slightly off in its shooting and Zulux is tweaking it to shoot at the correct spot. Thanks to the Swamp Fox and his rapidly progressing halo modding tool: HXE... the flamethrower will not replace any tag, period.
Posted: Wed Jul 14, 2004 8:14 am
by jkjk
aw man. i was looking forward to it. how about a beta? mrmurder imported it to another stage and changed it up a bit so he may have done something there. does that happen with his exact ppf?
Posted: Wed Jul 14, 2004 10:44 am
by Enixile
jkjk wrote:aw man. i was looking forward to it. how about a beta? mrmurder imported it to another stage and changed it up a bit so he may have done something there. does that happen with his exact ppf?
Well, you can still look foward to it, it's just that I don't know when it could be done... it could be today, it could be a week or so. Also Mr.Murder just imported the flame to another stage from my old mod. And I don't understand your last question.
Posted: Thu Jul 15, 2004 8:20 am
by jkjk
it was for mrmurder. he changed your flamer a bit. i was just curious if your exact ppf would de-sync.
Posted: Thu Jul 15, 2004 9:52 am
by Enixile
I don't think so but I haven't tried to play it on system link. But great news! I injected the whole pc flamethrower into the xbox. Now it has perfect animations, a pilot flame, and overheating! It just has some compatibility problems with the xbox models, but I'm writing a program to fix it. Also Grenadiac told me how I can give the flamethrower it's own spawn spot, so it won't replace anything. Expect the perfect flamethrower really soon.
Posted: Thu Jul 15, 2004 11:50 am
by SEHF
Sweet, can't wait!
It would be cool if we could have an all PC BG. To do that we would need the Fuel Rod Gun, Banshee, Flamethrower, and Rocket Hog!
Good job!

Posted: Thu Jul 15, 2004 3:37 pm
by Enixile
Yeah, I've been wanting to do that for a long time and many people have suggested it to me. I plan on trying to do it...
Posted: Thu Jul 15, 2004 11:30 pm
by mr_abc_2
Enixile wrote:Yeah, I've been wanting to do that for a long time and many people have suggested it to me. I plan on trying to do it...
hey sounds like we need a team
i can inject models link shaders inject bitmaps blah blah blah
so yeh we should create a team to um borrow

some vehicles from pc and we need the fuel rod gun (cant think of anything else remind me please

)
-Abc
Posted: Fri Jul 16, 2004 1:16 am
by SEHF
I think all we need to make it a PC BG, is buy injecting all the weapons and and vehicles. We could try to inject the PC hud, but I'm not sure that we could get it to display on which team you are on or which color MC is.
Posted: Fri Jul 16, 2004 2:22 am
by mr_abc_2
yep certainly sounds cool pc bloodgulch on xbox
Posted: Sun Jul 18, 2004 8:48 am
by Enixile
As I said I injected the pc flamethrower into the xbox but its not compatible with the xbox models. So I have to write a program to fix it and I've been really busy so I'll release the flamethrower whenever I finish my program and use it.
Posted: Sun Jul 18, 2004 12:38 pm
by SEHF
I'll be waiting!
Posted: Tue Jul 20, 2004 3:43 am
by AUSSIE_SPARTAN
Very good job mate! We need to get in the FRG that has the hud and FP view from PC, that would rock.