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need some help with sp to mp

Posted: Thu Jul 08, 2004 2:58 pm
by mfunnyman
Nulling Out BSP Decals

This is very easy. Open the BSP file you extracted with HHT in a hex
editor. Search for the ASCII string 'vnes' and once the hex editor
locates it, go back untill you find a reflexive. Write that reflexive's
chunk count as '00'.

can some wane thel me what he meens with that
i realy dont get it

and how do you find your spawn points or what so ever when the new spsb is in place
plz some wane help me

Posted: Thu Jul 08, 2004 9:08 pm
by Happle
what map are you trying to convert?

Posted: Thu Jul 08, 2004 11:24 pm
by mfunnyman
2 betrails

same problem here

Posted: Fri Jul 09, 2004 6:25 am
by now187
i have the same problem here i raelly dont get it :(

Posted: Fri Jul 09, 2004 10:47 am
by pokecancer
you can search for that section by searching the document for "mtib". It should be the first one and 3 or 400 bytes below you will see those senv.
look at the xinject post in files if you are still confused.