Injecting extra weapons
Posted: Wed Jun 23, 2004 4:04 pm
Ok heres the deal ive managed to add a 2nd rocket launcher to my nightwinder map with an extra projectile.
I injected over an effect then shifted it into the weapon tag in hht and fixed the deps.
Then took a piece of scenery in hmt and shifted that (blue beacon) into the weapon tag.
I then swapped the piece of scenery for the new rocket launcher so i could move it about in spark edit.
I place the weapon and boot the map.
To my surprise the weapon is there and it works as intended BUT and heres the problem.
If you dont pick it up within 30 seconds is dissapears and will not respawn
like its been dropped by someone swapping a weapon or a body dropping its stuff.
Any help please im talking POKECANCER someone has to know.
Thanks for your time
I injected over an effect then shifted it into the weapon tag in hht and fixed the deps.
Then took a piece of scenery in hmt and shifted that (blue beacon) into the weapon tag.
I then swapped the piece of scenery for the new rocket launcher so i could move it about in spark edit.
I place the weapon and boot the map.
To my surprise the weapon is there and it works as intended BUT and heres the problem.
If you dont pick it up within 30 seconds is dissapears and will not respawn
like its been dropped by someone swapping a weapon or a body dropping its stuff.
Any help please im talking POKECANCER someone has to know.
Thanks for your time