Panels go poof!
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Panels go poof!
ok, so im building this awsome new level (me and Fatality911) and we have this awsome panel room thing(kinda like NMP). Were playing, but if you look the wrong angle...*poof* all the panels dissapear. they still exist(standing on, grenades land, etc) but you cant c them. Help plz!!!!!!!!!!!! This is drivin me nuts
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
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When I did my mod for bloodgulch, them one with AI and halo 2 weapons and stuff, I would double layer the panels. I would make one layer, the the next layer, I would lower about one inch, rotate it perpendiclular to the first layer and have myself a double layered toom. No panels would dissapear and there is no possible way to fall through them either. That is if you are willing to put for the effort for double layering the entire level.
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just browsing through and found this thread, so ill answer your question
The problem is that you have to many blocks in the level as a whole, the memory is stupid and it starts deleting the model closest to you(not the coli) from your view when the max number of blocks is in your view, even if there is a block in front of you it includes all the blocks from you to the end of BSP Notice if you face a wall with very few blocks from you to the end of BSP they will not disapear. They only disappear when there are alot of blocks between you and the end of BSP. Keep in mind this is because the memory cannot handle this many objects at the same time. In order to prevent this from happening you must do two things. First cut down on the number of blocks any way you can. Second add fog, adding fog in the game decreases the number of blocks the game has to render infront of you(if you cant see it the game doesn't have to render it) For instance, SkyTore has way to many blocks to stay visible, but with the right fog distance, whenever you're at one base, the game doesn't have to render the other base, therefore there is no load, and that means no disapearing blocks.
The problem is that you have to many blocks in the level as a whole, the memory is stupid and it starts deleting the model closest to you(not the coli) from your view when the max number of blocks is in your view, even if there is a block in front of you it includes all the blocks from you to the end of BSP Notice if you face a wall with very few blocks from you to the end of BSP they will not disapear. They only disappear when there are alot of blocks between you and the end of BSP. Keep in mind this is because the memory cannot handle this many objects at the same time. In order to prevent this from happening you must do two things. First cut down on the number of blocks any way you can. Second add fog, adding fog in the game decreases the number of blocks the game has to render infront of you(if you cant see it the game doesn't have to render it) For instance, SkyTore has way to many blocks to stay visible, but with the right fog distance, whenever you're at one base, the game doesn't have to render the other base, therefore there is no load, and that means no disapearing blocks.
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