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xorange's Building Blocks in Dammy using Xinject...?

Posted: Sat Jun 12, 2004 12:04 pm
by coco
Can anyone help me here. I have successfully done it, but when you go to jump on to or shot at the blocks it freezes the xbox. So then i started from scratch and looked at the HEH Hogwild file and tried doing it that way. This time the game doesn't freeze but you go right through the blocks!?

Can anyone help me here?, i have a really good idea for a Damnation Mod involving the xorange Building Blocks and a working Banshee.

Also, something that would help is a full tutorial on Xinject and how to inject new scenery properly. If there is one out there, please point me in the right direction.

Thanks for all/any help,
coco

Posted: Sat Jun 12, 2004 6:22 pm
by `six
Using the hang em high method, all it seems you need to do now is do the collision models

Posted: Sun Jun 13, 2004 12:52 pm
by coco
I saved the meta for the coll, mode, shaders (soso), scen.

I injected the scen first then mode, then shaders, then coll. And it froze when i would shoot at or walk on the blocks. So then i injected the mode first, then the shaders, then the coll and then the scen. I also linked all the dependencies and renamed everthing like i should. this time it was fine BUT, the blocks act as if they have no collision, yet they do and are linked to the scen.

I don't know what to do. If it's not too much trouble can someone either explain what i'm doing wrong or just put the blocks into Damnation without replacing any scenery or the warthog and ghost. Or maybe thats why its not working. B/C i've been trying to replace the Scorpion with the blocks. Although i've also tried to replace the Flag Base.