BG Counter-Strike Sfx Mod!

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d3fault_dot_xbe





Posts: 61
Joined: Thu Dec 04, 2003 3:18 pm
Location: SoCal

BG Counter-Strike Sfx Mod!

Post by d3fault_dot_xbe »

this patch is meant for CTF (but it'll still work on others)... please post your comments!

http:\\www.xbox-saves.com\pafiledb\pafiledb.php?action=download&id=1653
shit
Salvage13





Posts: 43
Joined: Thu Oct 16, 2003 5:05 pm

Post by Salvage13 »

damn it all, i was working on the same thing. Going to release it today. Its not the same thing though its similiar. Good job though :) nice weapon changes! luv it
-If its Not Broken, Fix it till it is.
Salvage13





Posts: 43
Joined: Thu Oct 16, 2003 5:05 pm

Post by Salvage13 »

Question! Wheres............????
-rocket launcher
-Medi Pack
-Over Shields
-Invisble Powerup

Its probably cause counter strike doesn't have them, am i right
-If its Not Broken, Fix it till it is.
d3fault_dot_xbe





Posts: 61
Joined: Thu Dec 04, 2003 3:18 pm
Location: SoCal

Post by d3fault_dot_xbe »

yes, u are right, good job, thank you for actually posting your comments, u are the only one so far........ and i want to see what your mod is like.....
shit
d3fault_dot_xbe





Posts: 61
Joined: Thu Dec 04, 2003 3:18 pm
Location: SoCal

Post by d3fault_dot_xbe »

oh, i just noticed that it was you Salvage that posted that, i feel really honored that you like my mod......

---it seems that most people can't seem to figure out how to inject sound files..... so i guess me and you get to do it all..... (and get all the credz) we should make a sfx mod together, aim me "d3fault dot xbe" or email me d3fault_dot_xbe@zanytech.com or something.....(max payne
is next on my list)......

hey, Salvage, i've been meaning to ask you, how the fuck do you change the Warthog sound????? I changed all of the sounds in my CS mod, but it still sounds the same?? (i'm using HMT3 of course)
shit
WaLKa





Posts: 1314
Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr

Post by WaLKa »

d3fault_dot_xbe wrote:oh, i just noticed that it was you Salvage that posted that, i feel really honored that you like my mod......

---it seems that most people can't seem to figure out how to inject sound files..... so i guess me and you get to do it all..... (and get all the credz) we should make a sfx mod together, aim me "d3fault dot xbe" or email me d3fault_dot_xbe@zanytech.com or something.....(max payne
is next on my list)......

hey, Salvage, i've been meaning to ask you, how the fuck do you change the Warthog sound????? I changed all of the sounds in my CS mod, but it still sounds the same?? (i'm using HMT3 of course)
warthog engine, theres like 6 of em, change em all
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d3fault_dot_xbe





Posts: 61
Joined: Thu Dec 04, 2003 3:18 pm
Location: SoCal

Post by d3fault_dot_xbe »

i changed every frickin one...... i've only noticed a difference if you do donuts, then it goes quiet, and thats all...
shit
Salvage13





Posts: 43
Joined: Thu Oct 16, 2003 5:05 pm

Post by Salvage13 »

i'v noticed, nobody really cares for SFX mods. Mine did poorly :(
http://www.halomods.com/forums/viewtopic.php?t=1373
-If its Not Broken, Fix it till it is.
DaRebel




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Posts: 70
Joined: Sat Oct 11, 2003 2:57 am
Location: Germany..again :\

hey salvage

Post by DaRebel »

hey salvage,im workin on a mod right now and id like to know if its alright if i used your sounds for the weapons,of course you get credit for it :D
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