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Injecting metas
Posted: Fri Jun 04, 2004 11:35 am
by Spammy
Well, I was hoping someone who knows how to could possibly tell me how to inject vehicle, weapon and collision model meta from SP maps without:
a)the game freezing or in the case of collision models:
b)acting all weird or not showing up right. If someone could help it would be much appreciated. Thx.
Posted: Fri Jun 04, 2004 1:34 pm
by mfunnyman
i woud like to know that to im working on a fuelrod for bg pal but every thime wen i think it will work the game vreezes somthimes from loading level other thimes wen im a few sec in the game
Posted: Mon Jun 07, 2004 5:37 am
by Spammy
I was told that to get weapons imported correctly you have to fix the loneIDs. I guess that's where I messed up.
Posted: Mon Jun 07, 2004 8:43 pm
by pokecancer
i dont know if you were using xinject but i noticed some huge errors with antr's and stuff.... i fixed most of the problems. i am going to release another version as soon as possible. it's not injecting sounds or bitmaps right now so i have to fix it. until then inject stuff with hht. you can still use my program for some things but i would recommend just using hmi for models and using hht to do the rest.
like spammy said there are loneids that would mess up importing a weapon but if you can even start the level it sounds like the collision model or some other effect for your weapon is screwed up. the vehicle and the weapon are like this. if you save with hmt you can see the lone ids in the xml file it makes.
Posted: Tue Jun 08, 2004 5:35 am
by Spammy
BTW Pokecancer, great program*s*. So many and constantly updated too. You are a machine lol. Thx for all your help.

Posted: Sun Jun 13, 2004 2:29 pm
by jake07777
Cool programs you got there pokecancer.