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turret question

Posted: Wed Jun 02, 2004 7:19 pm
by emorocker
i dont know how to hex edit but i do know how to mod the weapons with a weapon modding program. can i put turrets in hagem high? IF so, how, please be specific, cause im a noob. Sorry. its hard to find info on stuff for the xbox halo and not cpu version. also id like to get help on how to hex edit. thanx :cry:

Posted: Thu Jun 03, 2004 5:02 pm
by frozenflames
there is a prog out there called HMI. Its pretty new. Look around for it and that lets you put the model of the turrett in there. other than that, im not sure, i dont do a lot of that kind of stuff. Sorry.

Posted: Fri Jun 04, 2004 12:58 am
by emorocker
pleaze tell me how!!!! i have wasted my whole night on figuring this out and i cant figure out this HMI program.. i have my last finals tommorrow too. so if someone can help me and explain how i can do this it would be greatly appreciated.

Posted: Fri Jun 04, 2004 4:31 am
by jkjk
cluis tut is on www.halo-scene.com

Posted: Fri Jun 04, 2004 9:26 am
by emorocker
OMG thank you so much! you wont believe how happy you made me, after all those hours of fooling around, i finally found a tutorial that i can understand! :o thank you so much man! i cant wait to try it out!

Posted: Fri Jun 04, 2004 2:20 pm
by jkjk
np, post a ppf of what you make so we can check it out...as long as it's not for bg

Posted: Sat Jun 05, 2004 2:29 pm
by emorocker
on step number 2 what program am i supposed to be saving the map with? and what is recursively saving? hopefully it isnt just a figure of speech.

Posted: Mon Jun 07, 2004 5:30 pm
by `six
In HMT 3.5 there is an option "Recursive" you can tick ..
It saves dependencies as well (I believe?).