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Projectile penetration

Posted: Sat May 29, 2004 7:08 pm
by Evil Cortana
I've made my computerized sniper rifle to work on moving targets! :) Now all I need is a nice tutorial (Or even better, a plugin *hopes someone knows XML and is willing to help*) on how to get a projectile to penetrate BSP and scenery. *REALLY hopes for plugin*

Posted: Sat May 29, 2004 7:11 pm
by Evil Cortana
Just notice the title sonds wrong, but dont worry, I dont get like that until after 11...

Posted: Sat May 29, 2004 7:56 pm
by helpless
cortana are you really a girl.?

Posted: Sat May 29, 2004 8:48 pm
by Evil Cortana
Yes! Why does everyone keep asking me that!? Is that why my questions/requests never get answered around here? Why doesnt anyone ever help or listen to me?

Posted: Sat May 29, 2004 10:16 pm
by Streaker
yeah most guys here aren't used to talking to girls...

Posted: Sun May 30, 2004 12:40 am
by mtxboxfreak
wow, streaker u sad git.....

anyway, i didnt think it was possible for a projectile to penetrate BSP.
As for scenery, u would have to swap the scenery's coll model. Like in the PoA, the blast doors at the begining, u can shoot through, but not walk.... although they are transparent.

I think there was a plugin for collision model types sometime ago, try searching the forums.

Posted: Sun May 30, 2004 8:03 am
by Evil Cortana
I got the plugin for coll, but someone mare a rail gun a while back, and it was the ONLY projectile able to gr through stuff. I know there's a way, I just havent figured it out yet. If someone will make a HEK projectile replacement plugin, that will solve everything.

Posted: Sun May 30, 2004 10:35 am
by Streaker
The Swamp Fox made the rail gun he's very tallented when it come to the things like that. He's got a website where he tells alot of his tricks but I forgot it.

Posted: Sun May 30, 2004 1:26 pm
by pokecancer
in the projectile meta. it points to the impacts such as impact snow or whatever. there is a count before. im not sure what is what but you can make it so it bounces or passes through stuff. so just change that. i think its between 0 and 3

Posted: Sun May 30, 2004 4:20 pm
by Evil Cortana
Good, now I just gotta figure out what the hell you just said and i'll be in buisness.

Posted: Mon May 31, 2004 2:28 pm
by Evil Cortana
Ok, leme see if i've got this. The meta for the sniper impact stone is at 02892538, which comes up as 000000004927D17900000000172938790197B8FF68EB3E460000000000000000DA9AC73E42F63882B7EB97F88FF3DD81CA11F2FED0FB66FFE306BD7F00000000B81F007C000000002D153B7E120339FBEFF79D7FE800... what would I change to be a (0-3)?

Posted: Tue Jun 01, 2004 10:20 pm
by pokecancer
you are looking for the projectiles meta. open bg and go to 29473E8 for the sniper bullets projectile meta. if you go 0x836 bytes you will see a count before the effect. thats what im talking about

Posted: Wed Jun 02, 2004 12:23 pm
by Evil Cortana
Alright, adding 836 bytes gives me the offset 2947C1E where the values are 0300 6566 6665 920B 3C80 0000 ect. So i replace that 03 with (0-3) and one of them will make the projectile penetrate that material. Is this for all the material types or do i have to change the counter for all the effect tags? If so do you know which material type that one is so I dont have to go and shoot everything in BG?

Posted: Thu Jun 03, 2004 10:44 am
by Evil Cortana
Bump

Posted: Fri Jun 04, 2004 11:36 am
by Spammy
Why don't you just try it and see if it makes a difference.

Posted: Fri Jun 04, 2004 11:59 am
by Evil Cortana
I've tried it but i dont know which effect is changed.

Posted: Sat Jun 05, 2004 2:08 am
by pokecancer
it was an example. the offset will vary but it will always be at the same spot before the effe. you have to change all the effects in this same way.

Posted: Sat Jun 05, 2004 4:09 pm
by mechroneal
helpless wrote:cortana are you really a girl.?
Anyone else reminded of Eurotrip?

(Mindless chant) Girl! Girl! Girl!

Posted: Mon Jun 07, 2004 4:53 pm
by Evil Cortana
Holy crap! How many of those effe's are there?!

Posted: Mon Jun 07, 2004 8:38 pm
by pokecancer
a lot.