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DDS Skinning Problem
Posted: Thu May 20, 2004 11:01 am
by swese44
Hey guys. I can't edit all of the DDS files. I extract them with HMT 3.5 and edit with Adobe Photoshop 7.0. A lot of images are fine, like vehicle skins and rock textures. But when I go to save the changes to other images like the moon or the halo ring or tree leaves, it tells me "alph information will be lost". I save anyway, but then HMT tells me "image must be DXT1" when I try to reinject it. It tells me the same thing whether I save the image as DXT1 or as DXT1 with alpha. I've seen several mods with these images changed so I know it's possible. Anyone have this figured out? Thanks a lot.
Posted: Thu May 20, 2004 2:14 pm
by silencer88
you need to check what kind of dxt file it is when you export it. i believe the moon and whatever else you said are not dxt1.
then export the file with the correct dxt# format
hope that helps, S
Posted: Fri May 21, 2004 5:43 am
by Spammy
Also, in HMT, when u go to import a dxt1 and it needs a dxt2/3 it tells u u need a dxt1. If u go to import a dxt2/3 and it needs a dxt1 it tells u u need a dxt2/3. It's a glitch in HMT. Just look at the bitmap above the preview pic. It will tell u there what format u need to save it in.
Posted: Wed May 26, 2004 1:53 am
by paul_phil
I have a similar problem too. I'm trying to skin a NTSC Xbox ghost, so far I've;
Got a BG cache file using SparkEdit (from the cache.tmp file),
Extracted the ghost1.dds (vehicles\ghost\bitmaps\ghost) using HMTv3.5,
Edited it to how I wanted and saved using; DXT1 (1bit Alpha) & Use exisiting MIP map
Is this the correct format?
Then injected my new skin back in using HMT, compressed it using Sparkedit (it looked perfect in the models preview in Sparkedit by the way) and played the level.
Problems:
The Ghost remains PURPLE when it should be green but the decals I put on there can be seen through the purple, is there another shader or something I need to edit? You can almost see a green tint coming through but I have no idea where the purple is coming from.
Thanks in advance for any help.
Posted: Wed May 26, 2004 2:46 pm
by silencer88
the purple... it comes from another bitmap, maybe a cubemap or something.
anyway, try swapping ghost-related bitmaps with something else until the purple disappears
then you'll know which bitmap it is that needs to be changed