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transferring mod data to 360 via USB ports
Posted: Sat Jan 19, 2008 10:09 pm
by Edwin
well, it's been a bloody long time since i was here.
been wondering if anyone might know of the feasibility of using a usb drive to transfer mod data to/from the 360.
Posted: Sun Jan 20, 2008 1:22 am
by Veegie
Hey Edwin!
Can't help you, but hello and welcome back!
Posted: Sun Jan 20, 2008 4:18 am
by kibito87
Not so much...sorry.
Posted: Sun Jan 20, 2008 7:50 am
by Edwin
hmm, surely after it being out for (2 years?) someone would have figured out how to use the easiest data-entry point on the thing...
Posted: Sun Jan 20, 2008 11:58 am
by kibito87
Edwin wrote:hmm, surely after it being out for (2 years?) someone would have figured out how to use the easiest data-entry point on the thing...
I completely agree with you. For the past month or so I've stopped checking up on xbox360 hack advancements only because they are very minimal. I know this won't work specifically because I tried to use my usb flash drive to transfer some music to my xbox and it wouldn't read it.
Posted: Sun Jan 20, 2008 2:42 pm
by preston566
I can't really contribute, but it says you joined in 2003?
But the Site Administrator joined in 2004.... funky....
Posted: Sun Jan 20, 2008 3:04 pm
by Edwin
oh? we have a new admin?? or did he have to remake his account?
Posted: Sun Jan 20, 2008 3:11 pm
by Tural
preston566 wrote:I can't really contribute, but it says you joined in 2003?
But the Site Administrator joined in 2004.... funky....
Grenadiac and Iron_Forge are the two primary administrators. Grenadiac started the site.
Posted: Sun Jan 20, 2008 3:35 pm
by preston566
Ahh, I see. Didn't think it could have more than one administrator.
Posted: Sun Jan 20, 2008 9:49 pm
by HPDarkness
If you are asking if it's possible to mod the Halo 1 purchased through Xbox Originals. I'm pretty sure as of now it's impossible. The files are signed differently (I think).
If you are talking regular disc. I'm pretty sure it's still impossible. In order to use mods, you had to launch a modded launch file. Witch is impossible to access, one back on the dashboard.
But welcome back.

Posted: Sun Jan 20, 2008 9:52 pm
by CabooseJr
But, they said it was a direct port.
Posted: Tue Jan 22, 2008 12:27 am
by kibito87
CabooseJr wrote:But, they said it was a direct port.
Which is true but have you ever seen a direct port that wasn't in some kind of different format. Such as H1 xbox to H1 PC. They are the same game and it was ported but it is in a different format to run on the PC. I'm guessing it's along the same lines with the 360. That or they put some kind of lock on the .xbe..if they even used the "default.xbe" for this. I was guessing .xex like all other 360 games.. I dunno, I don't have a xsata or anything to test.
Posted: Thu Jan 24, 2008 7:29 am
by Edwin
well, actually i was wondering about modding 2 and 3 in such a manner as well, it just seemed most appropriate to post in the original Halo modding forum.