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Posted: Wed Apr 07, 2004 11:34 am
by Dark Cloud
*sigh*

N00bn00bn00bn00bn00b...

You can't simply convert a file to another type in most cases. Images are fine that way, err... most of them... but, you can't do that for 3D files like this. The files have different types of coding, and if we had deciphered the way to change the code and all, we'd have our own custom maps in Halo already.

Posted: Wed Apr 07, 2004 11:46 am
by {G}H0g-Jump4h
or, maybe that hemp is getting to him...
but im going with the n00b thing.

Posted: Wed Apr 07, 2004 12:23 pm
by HunterXI
Santa'sElf wrote:lol funny well... what am I supposed to do? model with mmilkshape? nah that thing blows and blender just doesnt make sense!
it works fine as a matter of fact... the time limit sukks tho!

Change MP settings

Posted: Thu May 13, 2004 6:19 pm
by dom
Does any body know how to make a gametype that only has a tank and a warthog but no ghost. Basically anyway to get 2 vechicals but not the third in BG or SW? Any ideas on how to do this?

Posted: Thu May 13, 2004 7:48 pm
by jkjk
hopefully hce8 can do this...

Posted: Thu May 13, 2004 11:38 pm
by maca_§
im pretty sure you can do this with halo's settings themselves, or just replace the ghost with an assault rifle using hmt 3.5

Posted: Fri May 14, 2004 5:22 am
by dom
Thanks for the help, i'll try it when i get home

Posted: Fri May 14, 2004 6:38 am
by maca_§
welcome :)

Posted: Fri May 14, 2004 8:09 am
by XboxSysMods
OK... The easiest way to do this is...
1. Get a clean cache file from Xbox and open it up in SparkEdit v3.02
2. When your cache file is opened in SparkEdit all you have to do is delete the ghost out of the map.
3. Save it
4. Recompress the map and name it what it should be.
5. FTP back into you Xbox and replace the new map with your old one.
6. Enjoy!

*Note: cache003.map, cache004.map, cache005.map are all multiplayer maps so make sure you have the right one!

XboxSysMods 8)

Posted: Fri May 14, 2004 12:41 pm
by jkjk
yeah but if we edit the gametype, we can more likely to play over xbc/xlink. a modded map, you cannot, unless the other one is modded too.

Posted: Sat May 15, 2004 7:19 am
by wyvez
The gametype file's vehicle set can be modified by changing the hex value at the 0x48 offset location. Here's the list:

0x48: Vehicle set:

0x00 = All
0x01 = None
0x02 = Warthog
0x03 = Ghost
0x04 = Scorpion


I don't know if you can actually just have the scorpion and warthog (other than modifying the cache file with Sparkedit, etc). I'm not even sure what would happen if you put a different value in that location (0x05, 0x06,...)

Btw, some of the gametype info can be found at http://users.pandora.be/-_X_-/Game%20Type.txt

Hope this helps...

Posted: Sat May 15, 2004 7:22 am
by maca_§
OR you could just do it the plain and easy way.
seriously this aint hard and you can do it in a flash