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HELP how do u put new projectiles BG

Posted: Fri Nov 28, 2003 4:23 am
by richie178
i imported the fuel rod but every time try to fire it freeze, this for pal, i know about the inject.ppf.

Posted: Sun Nov 30, 2003 8:44 am
by WaLKa
are you using dmauros mod?

Posted: Mon Dec 01, 2003 3:26 pm
by Paintball Junkie
I would really like to know how to import projectiles too. I know Dmauro knows, as I'm sure we have all played his turret mod or some variation of it. Maybee if someone could write a tutorial or something?

Posted: Mon Dec 01, 2003 4:31 pm
by Hivemind
try using hmt.. i think it works for both.. just not positive, that way u can extract and reinject over the other things u dont care bout no more

Posted: Mon Dec 01, 2003 4:32 pm
by Paintball Junkie
No, I have tried HMT many many times, and no luck. maybee i'm doing something wrong?

Posted: Mon Dec 01, 2003 4:34 pm
by Hivemind
iunno then.. probably just a small error, jst keep testing it.. im not sure if it works properly with pal maps

Posted: Mon Dec 01, 2003 4:35 pm
by Paintball Junkie
No, I'm on NTSC. Sorry, forgot to mention it.

Posted: Mon Dec 01, 2003 4:36 pm
by Hivemind
oh.. ok well, just use dmauros patch for this.. it wont be long until hmt is imporved and this feature will be much easier...

Posted: Mon Dec 01, 2003 4:38 pm
by Paintball Junkie
Well, I would use it, but I want to import to SW also. As far as I know his work was only for BG.

Posted: Mon Dec 01, 2003 4:47 pm
by Hivemind
oh well, try and figure it out through meta, or wait for a new hmt, i dont have time to explain how to use it

Posted: Mon Dec 01, 2003 4:49 pm
by Paintball Junkie
Well I know how to do some stuff with HMT, such as model/Bitmap importing, as well as sounds, but I don't know how to import the mortar. If you dont have time to explain, that's cool, I guess I'll just wait for the next HMT........