Recompiling Maps

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[users]Mr_Mann35





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Joined: Sat Apr 24, 2004 4:15 pm
Location: UK

Recompiling Maps

Post by [users]Mr_Mann35 »

I can inject stuff into an uncompressed map and then change stuff around in it (changed the ghost texture to one of my own). But then when i use sparkedit to recompress the map into .map format that works on xbox the file ends up smaller than the original and i cant play it on ma xbox (says disk is dirty). Any ideas why? (and dont just say check the tuts cos i have already:-))
silencer88





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Post by silencer88 »

Can you explain exactly what you did after you re-compressed the map?
[users]Mr_Mann35





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Joined: Sat Apr 24, 2004 4:15 pm
Location: UK

yes

Post by [users]Mr_Mann35 »

i put it in the maps section on ma xbox and renamed the map it was to sumit else then named the new map the correct map name
dom





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Post by dom »

You can't rebuild xbox maps mainly because of the file size problem.
Speedy





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Post by Speedy »

Dom wrote:You can't rebuild xbox maps mainly because of the file size problem.
Why can't you add garbage space at the end to bring the file size to the correct amount? That's how bungie got the maps all the same size in the first place.
I don't believe in signa.... D'oh!
jkjk




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Post by jkjk »

u gotta hex edit the title (3rd line) to match the name too
http://files.halomods.com/viewtopic.php?t=3801
[users]Mr_Mann35





Posts: 17
Joined: Sat Apr 24, 2004 4:15 pm
Location: UK

yup

Post by [users]Mr_Mann35 »

yeah that did the job thnx

cant get .net framework to install on ma new pc though just says .net framwork installation failed if this problem continues (which it has) contact product support services
i searches for it on the support services site and found nothing to help me and e-mailed them to ask what was up and they said d/l it again so i did and it still doesnt work
any ideas?
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