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A little help with Collision models plz
Posted: Thu Apr 15, 2004 11:36 am
by Spammy
Here is my situation. I have a Banshee in Blood Gulch thanks to pokecancer. However, the Banshee is set to take damage like it does in SP. Now, I know how to make it so that the Banshee doesn't take damage, but I can't seem to make it so the driver does (like what happens when you are in a Scorpion or Warthog or MP Ghost.) Can anyone help me?
Posted: Fri Apr 16, 2004 11:48 pm
by manipulator
That was a problem I was having also, but with the wraith. I have no clue how to fix it.
Posted: Sat Apr 17, 2004 12:50 pm
by Spammy
I know. I have tried everything I can think of. Maybe there is no way. You can take damage if you replace the Banshees Collision Model with the Warthog's or Scorpion's. But that makes it screwed up. If you Melee it it kills you. LOL. But I have tried changing the material type, changing which parts of the Collision Model were solid and so on. Nothing seems to work. If anyone knows what I'm doing wrong plz say something.
Posted: Sun Apr 18, 2004 7:41 pm
by SEHF
I'm having the same problem, please help...
Posted: Mon Apr 19, 2004 12:34 pm
by SEHF
I know there is a mod for PC that has a wraith that will not blow up, and the person will die in it if the wraith is shot a certain amount of time, but the wraith will not blow up! Allister has said that the blowing up of a vehicle is in the collision file, so coudn't you just inject the collision file from that mod into the xbox wraith mod?

Posted: Tue Apr 20, 2004 6:04 am
by Spammy
First of all, I'm looking for a Banshee Collision model not a wraith(Yet

). Second, that mod is for the PC version and PC mods and Xbox Mods are not compatible unfortunately.

Posted: Tue Apr 20, 2004 6:18 am
by Spammy
Is there anyone out there who could possibly help me.

Posted: Tue Apr 20, 2004 11:02 am
by SEHF
Posted: Tue Apr 20, 2004 6:25 pm
by Spammy
Actually, I figured how to on my own.

Here is how I did it with the Banshee in BG by pokecancer. First, I extracted the meta of the collision model to a file. Then I opened that file in hex. Here is the original data:
42 00 00 00 02 00 00 00 00 00 20 c1
Then, I changed it to:
28 00 00 00 ff ff 00 00 00 00 00 00
This seemed to fix it for me. What I did was I just copied the beginning of the Tank or Warthog's Collision meta file and put the same data into the collision model of the Banshee. This makes it so you take damage in the Banshee instead of the vehicle taking damage. I'm sure it would work for the Wraith too. Tell me if this works for you guys

Posted: Tue Apr 20, 2004 6:35 pm
by SEHF
Nice! I haven't tried this, but if it works...Good job. I have been sitting here for about two hours trying to figure it out like a retard. It's late now, so I'm going to try it tomorrow, but you should fix up Allister's Covenant Invasion ppf (and maybe add the fuel rod in, if you can). If you don't post a newer version of Allister's mod, tell me if I can! Thanks!

I hope Allister agrees...
Posted: Wed Apr 21, 2004 6:32 am
by Spammy
SEHF wrote: I have been sitting here for about two hours trying to figure it out like a retard.
Lol.
Ok. What I did makes it possible for the Biped driving to take damage ONLY if the projectiles actually hit his body. If they hit the vehicle itself, they don't do anything. This is still better than it was before. It used to only allow the vehicle to take damage. So, I'm still searching around in the meta to try and find what allows the driver of the tank to take damage when a bullet hits the tank's exterior. If anyone has any ideas as to this, I'd appreciate some input.
Posted: Wed Apr 21, 2004 2:35 pm
by SEHF
Yeah, I noticed, but its a step forward! I'm going to examine the meta also and see what I get!

Posted: Mon Apr 26, 2004 12:20 pm
by d3m0nm00n
Get the new collision model plugin and it takes 3 seconds, just change the damage flags to one of the warthog or whatever.
Posted: Mon Apr 26, 2004 12:25 pm
by SEHF
What new collision model plugin?
Posted: Tue Apr 27, 2004 5:06 am
by Spammy
OK. I did it by hand completely. No the new collision model plugin wouldn't help much because I'm using an actual Banshee coll model and vehicle meta data. What you have to do is do the step I said in one of my earilier posts to the collision model plugin. Then you have to edit the vehicle meta data. Near the beginning of the meta data there will be two effe tags. Right before the second tag you have to change the last 6 values to
00 00 03 00 ec 51 38 3e. Make sure you replace the last 6 digits before the effe tag only. I checked the Wraith Meta and it has the same effe tag as my banshee meta so it should work on the Wraith too. Hope this helps SEHF(I say this to you since you seem to be the only one here

)
Posted: Tue Apr 27, 2004 7:59 am
by SEHF
Yeah I do seem to be the only one here(other then you). I'm going to try this like right now. Thanks! I will be able to release better versions of my mods now!

Posted: Tue Apr 27, 2004 12:27 pm
by SEHF
Ok, I tried what you told me, but a number of strange things happened! I tried this first with Allister's Covenant Invasion for the wraith and banshee. When I tried playing the map with the edited metas, no banshees or hardly any weapons apeared, but the person inside the wraith took damage instead of the wraith! Grenades did not hurt the wraith. Then I looked at this map in SparkEdit and saw that some of the spawn point for weapons and players were way out of the level! Also, the banshee still showed up in SE even though it did not while playing the game. The turret models looked messed up in SE, but they looked and worked fine in game. I then tried this for the wraith in BG and the wraith wouldn't show up in game, but in SE it did! Strange, am I doing something wrong?

Posted: Wed Apr 28, 2004 5:36 am
by Spammy
Hmmm....I don't see how editing vehicle and collision model meta for the vehicles could screw up the spawn points...that sounds weird. I'm gonna d-load Allister's wraith and Banshee mods and see if I can tell what went wrong. I was using Pokecancer's Banshee mod. Maybe it's different. I'll get back to you.