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Flying ghost trouble
Posted: Mon Mar 15, 2004 1:37 pm
by scubaneo13
OK, I am still trying to make the ghost fly like a banshee. With HEX workshop I swapped the GHost meta with the Banshee meta from a SP map. I only swapped the meta from the vehicles tag. Is there another tag I am supposed to swap with or am I doing something wrong. If you can, please help.
Posted: Tue Mar 16, 2004 8:28 am
by alpha112
You only need to change the ghost's physics to the banshee's: not the whole vehicle meta.
Posted: Tue Mar 16, 2004 10:57 am
by scubaneo13
Ok, I tried what Alpha112 said and it still didn't work. What I did is copy the banshee meta physics and then deleted the ghost physice and pasted where the ghost physics where. Then to make the file the right amount of bytes I deleted the exact amount Bulk crap that I needed to delete from the senerio tag. The extra bulk crap I deleted was the CACACACA CACA0000 CACACACACA stuff that you see near the end of the senario tag in HEX Workshop. Am I still doing something wrong?
Posted: Tue Mar 16, 2004 11:10 am
by FaKeR
HCE Halo Cache Editor
http://www.xbox-hacks.net/pafiledb.php? ... oad&id=524 much easier to use than an hex editor install that and load a map and go to Flying Vehicles and change Ghost to Hover

Posted: Tue Mar 16, 2004 3:09 pm
by scubaneo13
Hey, FAker Thankx alot man

. I always had HCEv7, but I never thought that would work. again thankx alot.
Posted: Tue Mar 16, 2004 10:24 pm
by FaKeR
np