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[Wip] Seperated - UBER 56k warning

Posted: Sat Jun 03, 2006 8:18 pm
by FleetAdmiralBacon
Well, I finally got someone to make a working conversion of my Halo Custom Edition map, Seperated.
The following are CE snaps:
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THE MAP IS STILL A BETA

And here's the lowdown:
This map is pretty simple: It's a chunk of Installation 04 from after it got destroyed. As you can see from the pictures, the map has a river in the middle, closed off by two Forerunner energy dams. The two sides of the map are linked both by an energy bridge and by a tunnel. Each team gets a Draco (for more information, see my posts in the CE forums), a Firefly (same), missile warthog and standard warthog (CE version also has a tank and a miniature Halcyon [POA]). A new weapon in the map (which still needs work) is a Jackhammer missile launcher.
Current Issues:
Grass is really big (both)
Huds are fuxed (Xbox, I think)
Draco is too shiny (Xbox, PC*)
Water doesn't appear(crappy PCs)
[still waiting to get the map from the person who converted it]


I will have pics of the Xbox version as soon as the person who converted it actually replies!

Adios

Posted: Sat Jun 03, 2006 10:14 pm
by [users]MrBalll
:shock: Finally more pictures. I was waiting and waiting over on files.halomods. Looks very good. Nice work.

Posted: Sun Jun 04, 2006 7:46 am
by FleetAdmiralBacon
And I have more, from the xbox.
Unfortunately, when the map was recompiled, some of the tags that should have been replaced, weren't.
Just to let everyone know, these tags are:
1. The beam device tags - damage is still in them.
2. The cyborg animations - you can not access the Draco's driver seat*
3. The item unicode strings - all seat names are <missing string>^
These will be fixed, they just need to be re-exported and the map needs to be re-compiled.
*The draco's driver seat uses a custom standing animation so that you stand in the middle of the bridge.
^Almost all my seats have custom names, not to mention "Draco" and "Firefly"

And now for the xbox pics:
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Error with strings: (this is a passenger seat)
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As you can see in that one, the HUDs are messed up.
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hey... my ammo meter works.. wonder why the crosshair doesn't...
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THe beams were not supposed to have they smoke, it was supposed to be stripped to make gameplay faster.
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Lower left, you can see the red beam works
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Yes, the tunnels do look like crap, I spent 10 minutes on them
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Just another jetbike pic.
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Just a pic from under the map.
Well, I got to put a 56k warning on the top post...

Posted: Sun Jun 04, 2006 9:39 am
by gibbo
O.o

drools at engine effects.....*

they look just like the autumns

good job dude

*wishs he could get this on his xbox* :(

Posted: Sun Jun 04, 2006 1:54 pm
by skyline GT-R
You should add fog to the water, so when you go under its not clear like it is now.

Posted: Sun Jun 04, 2006 1:57 pm
by FleetAdmiralBacon
skyline GT-R wrote:You should add fog to the water, so when you go under its not clear like it is now.
I have good reason for not at this point. XD
Since I made it for CE, and I don't have a graphics card that really deserves to even be called a graphics card, I can't see water or fog. I will add it and I will get as many of the errors fixed as I can

EDIT:
I'm sending the 5 tags that needed to be corrected over to Juicy Llama, the person who converted the map. That will fix the following:
Replace "Gamma 1" with "Xbox conversion test" in the chapter titles.
Allow you to use the Draco's driver seat
Make the blue beam not kill you and not have the smoke (it looks bad anyway)
Seat names will be right, allong with "Picked up a jackhammer" and vehicle names.
Tags that are being replaced (not that any of you care):
characters\cyborg\cyborg.model_animations
ui\hud\hud_icon_messages.unicode_string_list
ui\hud\hud_item_messages.unicode_string_list
levels\a30\devices\beam emitter\beam emitter.device_machine
levels\seperated\seperated.unicode_string_list

EDIT:
Also, just sent him the original HUD TIFFs, hopefully he'll be able to get them in there and working, but if not, you don't really need the fancy HUD.

Also, the xbox conversion be available as soon as we fix the bugs!

Posted: Sun Jun 04, 2006 9:27 pm
by maca_ยง
Good job, looks like it's coming along very nicely :).

Posted: Mon Jun 05, 2006 3:22 pm
by FleetAdmiralBacon
As it turns out, my custom animation set and my item/icon unicode string lists are causing some major bugs with the map.
I've made a new Draco tag where the driver seat is a hog driver seat (no, it will not look right if you stare at the driver, but I'de rather have it work and look like crap)
I've also set every seat in the Draco, besides the driver and gunner, to 15 for the string index, which is passenger.
This means that:
The Draco's name will show up as "D-pad [something]"
The Firefly's name will be messed
The Jackhammer will be messed.
The animations for the driver seat of the Draco will be messed.
But it's all just to make sure it works.

Posted: Thu Jun 08, 2006 3:42 pm
by FleetAdmiralBacon
I know it's only been 3 days since I posted, but here's what I have to say:
llama hasn't given me the newest version yet and I can't get the version I have to work.
It's a very large map, and I heard somewhere about a "Large Map Support", what is it, is it what is causing my problem, and where can I get it?

Posted: Fri Jun 09, 2006 4:58 am
by lilman546
Here's the LMS patch: http://files.halomods.com/download.php?id=23376
Patch your default.xbe :wink: .

Posted: Fri Jun 09, 2006 5:52 am
by llama_juice
he IMd me this morning "It still doesnt work!"

my guess.... he applied the patch... just never FTPd it haha

because I told him to do it all again... and it worked!... amazing!.... :roll:

Posted: Fri Jun 09, 2006 6:05 am
by FleetAdmiralBacon
Hey, I FTPed it, and I used the one you sent me. Stupid Xbox must not have registered that I sent the thing...

Well, I got it all on there and everything looks great (except for the hud and the detail maps, but I already knew that), I'd love to see how the Draco flies on the Xbox, but I'll have to wait for Llama Juice to compile with my modified vehicle tag.
Until then, let's just say it looks better on Xbox than on ANY of my PCs...

Posted: Fri Jun 09, 2006 7:43 am
by xXxCocoFangxXx
I think it looks very cool!

Posted: Fri Jun 09, 2006 10:44 am
by FleetAdmiralBacon
Finally got the screen shot trainer working, I'll get some good shots and edit them into this post.

Um, screw the pictures, I replaced "Draco-d" with "W-driver" in the Draco's animations and now it flies, which is exactly what I did in the modified tags I sent Llama Juice.
I'm gonna go see how screwed up the MC looks in the driver seat
Well, I'd get pics, but I didn't run halo with the trainer on, so you'll have to wait.
The MC's looks like he's humping the Command Console and his legs go through the floor. Also, the Klaxon is nothing but static, so don't press jump completely or you'll here lots of annoying static. I have yet to see how it flies, seeing as I'm just walking around in it while it flies.