Banshee in BG (ppf here.)
Posted: Wed Nov 12, 2003 3:45 pm
Feel free to make a movie or screenies of this and upload it to halomods.com, I'm just a little lazy.
http://www.angelfire.com/oz/tjc2k4/banshee.ppf
Here's a link to a ppf that will inject the banshee model into Bloodgulch.
This was made using HMT v3, it'll be out soon. All one would have to do to do this themselves instead of using a ppf, would be open a Halo Map (It can be Halo PC or Xbox. I used PC). And select the banshee model, and export the models. Then close that map, open the one where you wanted the banshee, pick the ghost model (or which ever other, since texture's don't change yet, I used a ghost because it was purple. A warthog would give you a crazy greenish banshee.) and click inject. Sounds easy eh? That's the idea.
Known issues are that the texture is messed, MC sits a little funky, and the animation and collision are messed too. Post any other issues you find...
I wanted to link to this thread just because before it went off topic it was about the same thing:
http://www.halomods.com/forums/viewtopic.php?t=288
http://www.angelfire.com/oz/tjc2k4/banshee.ppf
Here's a link to a ppf that will inject the banshee model into Bloodgulch.
This was made using HMT v3, it'll be out soon. All one would have to do to do this themselves instead of using a ppf, would be open a Halo Map (It can be Halo PC or Xbox. I used PC). And select the banshee model, and export the models. Then close that map, open the one where you wanted the banshee, pick the ghost model (or which ever other, since texture's don't change yet, I used a ghost because it was purple. A warthog would give you a crazy greenish banshee.) and click inject. Sounds easy eh? That's the idea.
Known issues are that the texture is messed, MC sits a little funky, and the animation and collision are messed too. Post any other issues you find...
I wanted to link to this thread just because before it went off topic it was about the same thing:
http://www.halomods.com/forums/viewtopic.php?t=288