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Banshee in BG (ppf here.)

Posted: Wed Nov 12, 2003 3:45 pm
by tjc2k4
Feel free to make a movie or screenies of this and upload it to halomods.com, I'm just a little lazy.

http://www.angelfire.com/oz/tjc2k4/banshee.ppf

Here's a link to a ppf that will inject the banshee model into Bloodgulch.
This was made using HMT v3, it'll be out soon. All one would have to do to do this themselves instead of using a ppf, would be open a Halo Map (It can be Halo PC or Xbox. I used PC). And select the banshee model, and export the models. Then close that map, open the one where you wanted the banshee, pick the ghost model (or which ever other, since texture's don't change yet, I used a ghost because it was purple. A warthog would give you a crazy greenish banshee.) and click inject. Sounds easy eh? That's the idea.

Known issues are that the texture is messed, MC sits a little funky, and the animation and collision are messed too. Post any other issues you find...

I wanted to link to this thread just because before it went off topic it was about the same thing:
http://www.halomods.com/forums/viewtopic.php?t=288

hey

Posted: Wed Nov 12, 2003 10:29 pm
by reddragon
nice mod but i added some things onto it.its posted on the halomods ftp server.so far i added the orginal bitmap and gave it the banshee sound not ghost.and gave it a secondary fire and a little fire flame effect.but its still screwed up cuz it thinks its a ghost.

Posted: Thu Nov 13, 2003 3:05 am
by Hivemind
lol, make it into a flying ghost, then it might work, oh, and is the collision model there to?

Posted: Thu Nov 13, 2003 10:26 am
by reddragon
i don't get it u post about paper mc and warthog with wings but u don't post about the banshee on BG on the main pg?!?!?!

Posted: Thu Nov 13, 2003 11:29 am
by Hivemind
he isnt done yet, the banshee is only a model so far, he has no physics working.. so people would ask too many questions.. plus the others are actually kewler

Posted: Thu Nov 13, 2003 1:08 pm
by raz0r
i dont totally understand... i mean i see the banshee there but when i throw a plasma nade where the ghost wing would be (no banshee parts there) it sticks...

Posted: Thu Nov 13, 2003 1:24 pm
by Burnination
it is because the collision model is the ghosts

Posted: Thu Nov 13, 2003 2:29 pm
by Hivemind
oh, its that and animations, and actor variants.. and 56 other things associated with the banshee

Posted: Sun Nov 16, 2003 10:25 am
by silencer88
this seems to be a very difficult task. were gonna need animations and collision models amd physics... holy crap

Posted: Sun Nov 16, 2003 3:11 pm
by ZHAKA
Warthog with Wings clip
Banshee in BG clip
Thanks to Breakpoint for hosting my vids.

Posted: Mon Nov 24, 2003 6:51 am
by enixn
dude....the bones for the object like lag or something....the model becomes all deformed when u tilt fast up or down....i thought it was pretty funny... :lol:

Posted: Thu Nov 27, 2003 10:18 am
by silencer88
they get messed up because the models have sub-objects and they move in strange ways. I don't totally understand it.