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hht v5 problem
Posted: Tue Oct 19, 2004 2:16 pm
by TOABN
oh man! let me tell you. when i first saw the link to hht5 i was so hyper!

I couldn't wait to rebuild xbox maps. naturaly the first thing i wanted to do was put banshees in blood gulch. i rebuilt the map with the banshee from the maw, but it said it didn't insert the sounds right. i thought "no problem! just swap them for something else in the mean time." i did that and then put the banshee in sparkedit. i put it on my box and ran it no problem.... except the banshee wasn't there!
i've tried swaping things around (no good). so my first thought was that the model was bad.
i swapped the ghost model and coll and pphy and it looked just like a banshee, but didn't fly.
Why won't the banshee i rebuilt with work?
Posted: Tue Oct 19, 2004 2:22 pm
by TOABN
sorry, meant phys - not pphy
Posted: Tue Oct 19, 2004 6:27 pm
by rabiv88
When it first said that the sounds were built incorrectly i would have started over and made sure i did everything correctly... Sometimes you forget the smallest little detail

Posted: Tue Oct 19, 2004 7:20 pm
by TOABN
yeah... i rebuilt it again, but still no change

Posted: Tue Oct 19, 2004 7:42 pm
by rabiv88
hmm you must be doing some small error or something, if you wouldnt mind, post everything that you are doing and well figure it out

Posted: Tue Oct 19, 2004 8:32 pm
by TOABN
ok, step by step:
1. recursive extract banshee from the maw (d40)
2. grab blood gulch (tried both the cache and decompressing the map)
3. batch extract everything
4. rebuild with banshee (no sound errors this time)
5. added the banshee in sparkedit by importing the tag and swapping it with the ghost
6. compressed the map
7. ftp (transfering the map and clearing the cache)
8. level starts, but no banshee
Posted: Wed Oct 20, 2004 2:21 am
by mrhyperpenguin
ok, it looks like you got everything right. but you should swap the ghost for the banshee in the scnr and matg
or try recrusively injecting
Posted: Wed Oct 20, 2004 3:31 am
by __Blaz0__
Isn't the idea of rebuilding so we wouldn't have to swap out anything? There are few too many people that truly understand this and a lil help(i'm not being ungrateful for this fine prog) would be very appreciative..
__Blaz0__
Posted: Wed Oct 20, 2004 4:18 am
by Spartan III
I know exactly what you're doing wrong. Use HHT's dependency swapper and go to the scenario tag first. Make sure you replace one vehicles dependency with the Banshees. Now go into Game Globals and swap the same vehicle again for the Banshee.
Hope this helps, i had the same problem once.
Posted: Wed Oct 20, 2004 6:01 pm
by TOABN
Well guys.... i tried swapping the ghost for the banshee in both the matg and scrn
no luck
