Page 1 of 1

Reflexive Offsets

Posted: Wed Dec 17, 2003 4:42 pm
by Allister
I doubt anyone is going to know this and if they do then tell, but how the hell do I find these? Now don't go to Forge's site and copy and paste what he says, don't tell me just to look for them because they look normal, just tell me a way, It's for a mod I'm working on. I need to know this so I can finish the mod up. Don't tell me to figure it out myself either, believe me, that ain't working.

Posted: Thu Dec 18, 2003 3:18 pm
by travatine
what exactly do need to know about them?

Posted: Thu Dec 18, 2003 3:43 pm
by Allister
Well right now, I am working on importing the Banshee in BG. All i need to do now is swap the reflexives. I need to know how to find the reflexives for Xbox.

Posted: Wed Dec 31, 2003 12:14 pm
by Paintball Junkie
From what I understand, you just have to look through the meta, and if you are doing this on PC almost all of the reflexives will end in 40 or 41, and 80 or 81 on xbox. The way to find them is to look for 0#00 0000 #### ##(8 or 4)(0 or 1). It's hard to explain. take a look at this: http://forge.halomods.com/images/projectilemeta.jpg This is from Forges website, and is of HPC. As you can see, all of the reflexive offsets are preceded by a packet count, as well as having the same last 4 bytes (60 40) If that doesnt help, well, extract the meta of what you want to fix with HMT 3, and look in the XML file. It shows the location of every reflexive, as well as where it points to. I found that out the hard way, after learning how to find it by hand, then even after that, I read in the HMT readme that it corrects reflexives and indicies when you import the meta into a new map, although im not totally sure that works, I'm having trouble injecting some things, and I think it might be because of reflexives.