3ds max

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XxBAOxX





Posts: 11
Joined: Thu Sep 23, 2004 11:34 am

3ds max

Post by XxBAOxX »

i was wondering....if i wanted to make the warthog tires bigger in the game would i have to use 3ds max to just scale them or something?....if so how do i scale them without changing their general position.....

for instance.....

like this:
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not like this....
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well....you get the picture....if anybody could plz help me....thank you


-edit- hmmmm....my ascii idea didnt turn out to well....i hope you guys understand what it is my problem is......besides these ^^^^^ crap pictures
swese44




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Post by swese44 »

Just use milkshape for this, it's much easier. Select all vertices of one tire at a time, and use the scale button. Do it for each tire of each model. Look thru all the WH models cuz some of them are mislabeled as to which part of the hog they are.
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rabiv88





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Location: Halo 2 is in my grasp, wont be back for a while... PEACE
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Post by rabiv88 »

If you want to cheat, you can just download floodgulch and extract the models from there... :wink:
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swese44




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Post by swese44 »

Ya there you go. I also made a huge gun turret for the rocket hog I did for Flood Gulch, I don't care if you use that as well.
XxBAOxX





Posts: 11
Joined: Thu Sep 23, 2004 11:34 am

Post by XxBAOxX »

lol....yeah....i just cheated.....but thank you guys for replying....i wonder if there's a limit as to how big you make the hogs wheels.....hmmmm :twisted:


-edit- btw do i need the plugins for it like i did for 3dsmax...if so can anybody point me in the right direction for them....
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
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Post by swese44 »

The wavefront plugins for Milkshape? Just download a trial of the newest version, 7.1 I think, it has it built in.
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